A Pony

A Pony

Passively gives flight and increases speed to 1.5. Upon use, Isaac charges in the direction the pony is facing, giving invincibility during the charge and dealing 40 damage.

Anarchist Cookbook

Anarchist Cookbook

Spawns six Troll Bombs around the room.

Best Friend

Best Friend

Spawns a decoy Isaac that eventually explodes with an increased blast radius.

Blank Card

Blank Card

Has the same effect as the card or rune currently held by Isaac. Has the same effect as the card currently held by Isaac.

Blood Rights

Blood Rights

Upon use, takes a full heart of health and deals 40 damage to all enemies in the room.

Bob's Rotten Head

Bob's Rotten Head

Upon use, Isaac holds a poison bomb which can be thrown in the cardinal directions and explodes on impact.

Book of Revelations

Book of Revelations

Gives one Soul Heart, increases the chance for a Devil or Angel Room, and changes the boss of the current floor to a Harbinger if possible.

Book of Secrets

Book of Secrets

Gives the effect of Treasure Map, The Compass, or Blue Map for the duration of the current floor.

Book of Shadows

Book of Shadows

Creates a protective shield, nullifying all types of damage for 10 seconds.

Box of Spiders

Box of Spiders

Spawns 1-4 Blue Spiders that deal 2.5x damage to enemies. Spawns 4-8 Blue Spiders that deal 2x damage to enemies.

Breath of Life

Breath of Life

Grants a brief moment of invincibility when the charge bar hits zero. If the spacebar is held for an additional second after hitting zero, Isaac will take damage.

Butter Bean

Butter Bean

Upon use, Isaac farts and knocks back nearby enemies and projectiles. Enemies pushed into walls or obstacles take 12 damage.

Converter

Converter

Upon use, Converts two Soul Hearts into one full Heart Container. Upon use, converts one Soul or Black Heart into one full Heart Container.

Crack the Sky

Crack the Sky

Summons 5 beams of light in random locations on the ground, dealing large amounts of damage to any enemies that touch them.

Crystal Ball

Crystal Ball

Upon use, reveals the map (except the Super Secret Room) and drops a Soul Heart or random card/rune.

D10

D10

Rerolls the monsters in the room. Only rerolls monsters that are still alive (does not spawn new enemies).

D100

D100

Combines the effects of D4, The D6, and D20. Combines the effects of D1, D4, The D6, D7, D8, D10, D12, and D20.

D20

D20

Rerolls all pickups in the current room.

D4

D4

Rerolls all of Isaac's passive items.

Dad's Key

Dad's Key

Opens all doors in the current room when activated, including doors which require a key to open and entrances to Secret Rooms. Opens the big doors in the first room of both The Chest and the Dark Room.

Dead Sea Scrolls

Dead Sea Scrolls

Triggers the effect of a random activated item from a list of possible options (not every activated item is included).

Deck of Cards

Deck of Cards

Gives Isaac a random card.

Doctor's Remote

Doctor's Remote

Creates a crosshair on the ground that can be aimed with tear controls. A missile strikes the spot after 2 seconds, creating a heavy damage explosion.

Flush!

Flush!

Turns all non-boss monsters in the room into poop. Instantly kills poop-themed bosses.

Forget Me Now

Forget Me Now

On use, re-generates the current floor with a new layout. Isaac loses Forget Me Now, but keeps other items and consumables picked up on the original floor.

Guppy's Head

Guppy's Head

Spawns 2-4 friendly Blue Flies that damage enemies.

Guppy's Paw

Guppy's Paw

Upon use, converts one Heart Container into three Soul Hearts.

Head of Krampus

Head of Krampus

Fires a powerful Brimstone beam in four cardinal directions, much like Krampus shoots. Fires a powerful Brimstone beam in four cardinal directions, much like Krampus shoots with a 50% chance to rotate all beams around Isaac 90 degrees.

How to Jump

How to Jump

Upon use, Isaac jumps in the direction he is currently moving, allowing travel over obstacles and enemies.

Isaac's Tears

Isaac's Tears

Fires 8 tears around Isaac, which retain the damage, range, shot speed, and special tear effects. Each tear shot by Isaac increases item charge by one.

IV Bag

IV Bag

Upon use, Isaac loses half a heart of health (one in The Womb onward) for a random amount of coins, similar to a Blood Donation Machine.

Kamikaze!

Kamikaze!

Upon use, creates an explosion in the same place as Isaac, damaging him for half a heart and dealing 40 damage to all enemies caught in the blast.

Lemon Mishap

Lemon Mishap

Creates a tiny pool of yellow creep, damaging enemies that cross it.

Magic Fingers

Magic Fingers

Uses 1 coin to deal twice Isaac's damage to all enemies in the room.

Mom's Bottle of Pills

Mom's Bottle of Pills

Gives Isaac a random pill.

Mom's Bra

Mom's Bra

Petrifies all enemies in the current room for around 4 seconds.

Mom's Pad

Mom's Pad

Inflicts fear to all enemies in the room for 5 seconds.

Monster Manual

Monster Manual

Spawns a familiar from a list of of familiars for the current room. Spawns a familiar from a list of of familiars for the current floor.

Monstro's Tooth

Monstro's Tooth

A friendly Monstro jumps on a random enemy, dealing 120 area damage. Lands on Isaac if used in a room without enemies.

Mr. Boom

Mr. Boom

Places a Mr. Mega bomb that deals 110 damage.

My Little Unicorn

My Little Unicorn

Gives invulnerability and +0.28 speed for six seconds, removing the ability to shoot tears and replacing it with the ability to deal 40 contact damage to enemies.

Notched Axe

Notched Axe

Isaac destroys obstacles and opens Secret Rooms by walking into them, but cannot shoot or pick up items until it's cancelledToggles between tears and the pickaxe, which can be swung to attack and break obstacles. Using it depletes the charge, and it can't be used until next floor once the charge runs out.

Pandora's Box

Pandora's Box

Upon use, spawns specific pickups or items depending on the floor it is used on. Disappears after use.

Portable Slot

Portable Slot

Upon use, consumes 1 coin and has a chance to drop a random pickup, like a slot machine.

Prayer Card

Prayer Card

Gives an Eternal Heart per use.

Razor Blade

Razor Blade

On use, takes one heart of health and grants +1.2 damage for the current room.

Red Candle

Red Candle

Throws a flame that that can pass over gaps (but not through obstacles). The flame damages everything in its path, diminishing in size as it hits enemies or blocks shots.

Remote Detonator

Remote Detonator

Bombs placed by Isaac only explode when Remote Detonator is used. Gives 5 bombs.

Satanic Bible

Satanic Bible

Gives one Black Heart. Replaces the boss room item on the current floor with a Devil deal.

Scissors

Scissors

Turns Isaac's head into a stationary familiar for the current room which fires tears automatically. Turns Isaac's head into a stationary familiar for the current room which fires tears automatically, while causing Isaac to shoot a controllable fountain of blood shots.

Shoop Da Whoop!

Shoop Da Whoop!

Fires a laser from Isaac's mouth.

Spider Butt

Spider Butt

Deals 10 damage to all enemies in the room and slows them for 4 seconds.

Tammy's Head

Tammy's Head

Shoots 10 tears in a circle around Isaac, which retain the damage, shot speed, and special effects (such as poison) of Isaac's tears.

Telepathy for Dummies

Telepathy for Dummies

Gives homing tears for the current room.

Teleport

Teleport

Teleports Isaac to a random room on the current floor.

The Bean

The Bean

Isaac farts, poisoning any enemy in close range.

The Bible

The Bible

On use, Isaac gains flight for the current room. Instantly kills Mom, Mom's Heart, and It Lives when activated, but kills Isaac when used on Satan.

The Book of Belial

The Book of Belial

+2 damage for the current room. Guarantees a Devil Room or Angel Room will be open after beating a boss while holding it. Increases the chance by 12.5%.

The Book of Sin

The Book of Sin

Spawns a random pickup, pill, card, or trinket.

The Boomerang

The Boomerang

Throws a boomerang which retrieves pickups, as well as damages and petrifies enemies hit for 2 seconds.

The Candle

The Candle

Throws out a temporary flame that can pass over gaps (but not through rocks). The flame damages anything in its path.

The D6

The D6

Re-rolls all items in the current room into other items, depending on the current room's Item Pool.

The Gamekid

The Gamekid

Turns Isaac into a into a Pac-Man-like creature for 6 seconds, granting invulnerability, inflicting fear on all enemies, and replenishing a Half Red Heart for every two enemies killed.

The Hourglass

The Hourglass

All enemies in the room are slowed for 8 seconds.

The Jar

The Jar

When at full health, up to 4 extra Red Hearts can be stored in The Jar.

The Nail

The Nail

Gives one Soul Heart half a Black Heart. For the current room; +0.7 damage, -0.18 speed, allows Isaac to break rocks and damage enemies by walking over them.

The Necronomicon

The Necronomicon

Deals 40 damage to every enemy in the room.

The Pinking Shears

The Pinking Shears

Gives flight for the current room, while turning Isaac's body into a fast, high damage familiar.

The Poop

The Poop

Spawns a pile of poop where the Isaac is standing and knocks back nearby enemies. May yield pickups like regular poop.

Undefined

Undefined

Teleports Isaac to the Secret Room, Super Secret Room, Treasure Room, or I AM ERROR.

Unicorn Stump

Unicorn Stump

Gives invulnerability and increased speed for five seconds, but removes the ability to shoot tears.

We Need to Go Deeper!

We Need to Go Deeper!

Creates a trapdoor to go to the next floor. If used in The Womb, it will create a trapdoor to Sheol, even if the player hasn't unlocked it.

White Pony

White Pony

Passively gives flight and increases speed to 1.5. Upon use, Isaac charges in the direction the pony is facing, giving invulnerability during the charge and dealing 40 damage while also casting the effect of Crack the Sky.

Yum Heart

Yum Heart

Restores one Red Heart of Isaac's health.

Box of Friends

Box of Friends

Duplicates all of Isaac's familiars for the current room. If Isaac has no familiars, spawns a Demon Baby for the room instead.

D12

D12

Re-rolls all rocks in the current room into other random objects, such as bomb rocks, metal blocks, TNT, or poops.

D7

D7

Restarts the current room and brings back all enemies, allowing more rewards to be acquired by completing the room.

D8

D8

Re-rolls Isaac's damage, tears, range, and speed.

Diplopia

Diplopia

Duplicates all pickups and item pedestals in the room.

Friendly Ball

Friendly Ball

Throwing the ball at a monster instantly kills and captures it. The captured enemy can later be released and will be friendly, fighting for Isaac and persisting between rooms.

Glass Cannon

Glass Cannon

Fires a high-damage piercing spectral tear, but lowers Isaac's health to half a heart. Fires a high-damage piercing spectral tear. If Isaac takes damage while holding Glass Cannon, he takes extra damage and it becomes Broken Glass Cannon.

Glowing Hour Glass

Glowing Hour Glass

When used, this item will rewind time, put Isaac back in the previous room, and undo anything that happened in the current room. Any health, pickups, or items gained or lost will be reset back to the previous state.

Jar of Flies

Jar of Flies

Killing an enemy adds a fly to the jar, up to a maximum of 20. On use, releases Blue Flies equal to the number of flies in the jar.

Kidney Bean

Kidney Bean

Isaac farts, charming all nearby enemies.

Mega Bean

Mega Bean

Petrifies all enemies in the current room for a couple of seconds, poisons any enemies near Isaac, and sends a rock wave across the room in the direction Isaac is facing.

Mega Blast

Mega Blast

Upon use, Isaac fires a laser similar to the one used by Mega Satan. This laser deals massive damage, lasts for approximately 15 seconds, and persists between rooms. Isaac is pushed backwards by the force of the laser while it is active.

Mine Crafter

Mine Crafter

Places an explosive TNT barrel that can be pushed and used to destroy rocks or damage enemies when used. If used a second time in the same room while the previous TNT barrel is still intact, it will remotely explode the TNT.

Mom's Box

Mom's Box

When used, Mom's Box will drop a random trinket on the ground. While held, increases luck by 1 and doubles the effects of trinkets.

Placebo

Placebo

When used, copies the effect of the pill Isaac is currently holding without consuming it. Does not copy the effects of cards or runes.

Tear Detonator

Tear Detonator

When used, will detonate any tears currently on the screen and cause each one to split into 6 more tears which will fire in a circle, similar to Tammy's Head.

Teleport 2.0

Teleport 2.0

Teleports Isaac to a random room that has not been explored yet when used. If all rooms are explored, including secret rooms, it will teleport Isaac to the Devil or Angel room. If all rooms are explored, including the Devil or Angel room, it will teleport Isaac to the I AM ERROR room. If used in a room with enemies, it will teleport Isaac out and back into the same room.

Ventricle Razor

Ventricle Razor

Can be used to place an orange portal and a blue portal. Upon entering a portal, Isaac is teleported to the other portal.

Wooden Nickel

Wooden Nickel

When used, has a 50% chance to drop one random type of coin (Penny, Nickel, or Dime).

Black Hole

Black Hole

Throws a black hole on the ground which sucks in and damages enemies.

Book of the Dead

Book of the Dead

Upon use, spawns a friendly Bony or an orbital bone for each enemy killed in the current room.

Broken Shovel 1

Broken Shovel 1

While held, causes multiple Mom's Foots to come down and stomp on Isaac. One of two parts necessary to create Mom's Shovel.

Brown Nugget

Brown Nugget

Spawns a stationary fly turret that fires tears at nearby enemies.

Clicker

Clicker

Transforms Isaac into a random character and removes the last item collected.

Compost

Compost

Doubles Isaac's Blue Flies and Blue Spiders, or spawns one if Isaac has none. Converts pickups in the current room into Blue Flies or Blue Spiders.

Coupon

Coupon

Upon use, makes a random item from a Shop, Devil deal, or Black Market free.

Crooked Penny

Crooked Penny

Spawns a penny and has a 50% chance to double all items and pickups in the room. If the effect fails, the items and pickups disappear.

D Infinity

D Infinity

Grants a random dice item that changes each use. Acts as any dice item, and can by cycled by pressing the drop key.

D1

D1

Duplicates a random pickup in the room.

Dataminer

Dataminer

Displaces enemy sprites for the current room, randomly increases one stat and decreases another.

Delirious

Delirious

Spawns Delirium as a random friendly boss that fights for Isaac.

Dull Razor

Dull Razor

Hurts Isaac without depleting health, activating any items that trigger upon taking damage.

Eden's Soul

Eden's Soul

Spawns two item pedestals then is consumed. Begins with no charges.

Mama Mega!

Mama Mega!

Damages all enemies and destroys all obstacles. The effect occurs every time a new room is entered for the rest of the floor. Opens doors to the floor's Secret and Super Secret Rooms.

Metronome

Metronome

Grants a random item effect for the current room.

Mom's Shovel

Mom's Shovel

Spawns a trapdoor that leads to the next floor upon activation. Unlocks The Forgotten when used on a mound of dirt that appears in Dark Room.

Moving Box

Moving Box

If the box is empty, picks up all items and pickups in a room and stores them. If the box is not empty, places all stored items and pickups in the current room.

Mr. ME!

Mr. ME!

Summons a controllable ghost that can perform various tasks depending on what it targets.

Mystery Gift

Mystery Gift

Upon use, spawns a random item from the current room's item pool, with a chance to spawn A Lump of Coal or The Poop instead.

Pause

Pause

Freezes all enemies until a fire button is pressed.

Plan C

Plan C

Kills all enemies in the room, then kills Isaac three seconds later.

Potato Peeler

Potato Peeler

Removes a heart container, increases damage and range, and grants a Cube of Meat.

Sacrificial Altar

Sacrificial Altar

Sacrifices up to 2 familiars and spawns an item from the Devil Room pool for each familiar sacrificed. Converts all friendly spiders and flies into coins.

Sharp Straw

Sharp Straw

Damages all enemies in the room. Has a chance to drop a half red heart or half soul heart if an enemy is hit.

Smelter

Smelter

Consumes Isaac's currently held trinket and applies its effect permanently.

Sprinkler

Sprinkler

Upon use, spawns a sprinkler that rotates and fires tears.

Telekinesis

Telekinesis

Upon use, for the next two seconds, any enemy shots that come near Isaac are held in place. After the charge is depleted, they are fired back as tears.

Void

Void

Consumes all pedestal items in the room. Active items will have their effects added to Void, and passive items will grant stat upgrades.

Wait What?

Wait What?

Isaac farts, sending out rock waves.

Abyss

Abyss

Destroys all items in the room and gives Isaac a unique attack fly familiar for each item destroyed.

Alabaster Box

Alabaster Box

Spawns three soul hearts and two Angel room items and is consumed. Starts with no charges, and can only be charged by picking up 6 soul hearts.

Anima Sola

Anima Sola

Chains down the nearest enemy for 5 seconds, preventing them from acting.

Bag of Crafting

Bag of Crafting

Collects and holds up to 8 pickups. Holding the activate button crafts them into a passive item, with the power level based on the quality of pickups used.

Berserk!

Berserk!

Causes Isaac to go berserk for 5 seconds, greatly increasing his speed, tears, and damage, but restricting him to using a melee weapon instead of his tears. This item charges by dealing damage to enemies instead of clearing rooms.

Book of Virtues

Book of Virtues

On use, spawns an orbital Wisp familiar that fires spectral tears but can be destroyed. Also becomes a passive item that causes other active items to spawn themed Wisps.

Broken Glass Cannon

Broken Glass Cannon

Begins with no charges and turns into Glass Cannon when used. Only acquired by taking damage while holding Glass Cannon.

Clear Rune

Clear Rune

Has the same effect as the rune or soul stone currently held by Isaac.

Damocles

Damocles

Spawns a sword above Isaac's head, which doubles all item pedestals. After Isaac takes damage, the sword can randomly fall at any point, instantly killing him.

Dark Arts

Dark Arts

Makes Isaac invulnerable and intangible for one second. When the effect ends, all enemies Isaac ran through take damage and Isaac temporarily gains +1 damage for each one.

Death Certificate

Death Certificate

Takes Isaac to an abandoned and expanded version of Home, which has one copy of every item in the game. After taking an item, Isaac returns to the room he used Death Certificate in.

Decap Attack

Decap Attack

Throws Isaac's head, which is still able to fire tears at the spot it lands. Reactivating the item or stepping on the head reattaches it.

Eraser

Eraser

Throws an eraser that instantly kills the first monster it hits, and prevents that monster from spawning for the rest of the run. Can only be used once per floor.

Esau Jr.

Esau Jr.

Swaps between the current character and Esau Jr., who has +2 flat damage and flight. Characters have independent items and health. Dying as either character ends the run.

Eternal D6

Eternal D6

Rerolls all items in the room. Each item has a chance to disappear instead.

Everything Jar

Everything Jar

Spawns certain pickups based on how many charges it has. If fully charged, instead has one of many unique effects.

Flip

Flip

Switch characters between Tainted Lazarus and Dead Tainted Lazarus.

Fortune Cookie

Fortune Cookie

Gives Isaac a fortune, soul heart, tarot card, or trinket.

Free Lemonade

Free Lemonade

Creates a large pool of yellow creep beneath Isaac.

Friend Finder

Friend Finder

Spawns a random friendly monster that mimics Isaac's movements and attacks.

Gello

Gello

Spawns a demon familiar that's attached to Isaac and moves and fires in the direction Isaac shoots, using Isaac's damage, tears, range, shotspeed, and special tear effects.

Genesis

Genesis

Removes all of Isaac's items and pickups and takes him to a unique bedroom with some pickups and chests and a trapdoor to the next floor. For every item Isaac lost, he gets to take an item from a set of three.

Golden Razor

Golden Razor

Spends five coins to increase Isaac's damage by 1.2 for the current room.

Hold

Hold

Exclusive to Tainted ???. Allows him to save one poop bomb for later, allowing him to gather more over time.

Jar of Wisps

Jar of Wisps

Spawns random wisps that shoot various tears, block shots, and deal contact damage. The number of wisps spawned increases every time the jar is used.

Keeper's Box

Keeper's Box

Spawns a random shop item/pickup.

Larynx

Larynx

Makes Isaac shout, damaging and pushing nearby enemies. The shout gets stronger the more charges the item has. Can also be charged by taking damage.

Lemegeton

Lemegeton

Spawns the ghost of a random passive item, which orbits Isaac but can be destroyed. While the ghost is alive, Isaac gains that item's effects.

Magic Skin

Magic Skin

Consumes one heart container or two soul hearts to spawn an item and give Isaac a broken heart container that can never be filled. If Magic Skin isn't being held after being used, it is very likely to replace any future items.

Meat Cleaver

Meat Cleaver

Splits all enemies in the room into two smaller versions of themselves with much less health.

Mega Mush

Mega Mush

Gigantifies Isaac for 30 seconds, increasing damage and range while lowering tears, granting invulnerability, and allowing Isaac to crush enemies and obstacles he walks on. The effect persists between rooms.

Mom's Bracelet

Mom's Bracelet

Lets Isaac pick up and throw rocks, TNT, poops, and other obstacles.

Plum Flute

Plum Flute

Summons the boss Baby Plum to fight for Isaac in the current room.

R Key

R Key

Brings Isaac back to the first floor of a new run, retaining all of his items.

Recall

Recall

Retrieves the Forgotten's body from any distance. Only available as the Birthright effect for Tainted Forgotten.

Red Key

Red Key

Creates a new room adjacent to a viable wall, indicated by the outline of a door. These rooms have a chance to be various special rooms.

Sharp Key

Sharp Key

Adds 5 keys on pickup. Allows Isaac to throw his keys to deal damage to enemies, destroy obstacles, and open doors.

Spin to Win

Spin to Win

When used, gives Isaac +0.5 speed and greatly increases the rotation speed of Isaac's orbitals for 3 seconds. Gives Isaac a spinning top orbital that blocks enemy shots and deals contact damage to enemies while held.

Spindown Dice

Spindown Dice

Transforms all items in the room by decreasing their internal ID number.

Stitches

Stitches

Passively spawns a familiar that moves in the direction Isaac shoots. On use, Isaac swaps places with the familiar.

Sulfur

Sulfur

Grants Brimstone for the current room.

Sumptorium

Sumptorium

Holding down the fire button converts hearts into familiars that fire tears but can be destroyed. Activating converts the familiars back into hearts.

Suplex!

Suplex!

Allows Isaac to dash into and pick up enemies, then slam them into the ground to deal damage and create rock waves that damage nearby enemies and destroy obstacles.

The Scooper

The Scooper

Summons a Peeper familiar for the current room, which leaves a trail of red creep.

Urn of Souls

Urn of Souls

Spews a stream of damaging flame. Gains Soul Charges each time an enemy dies, which are used to fuel the urn.

Vade Retro

Vade Retro

While held, non-ghost enemies leave behind small, red ghosts on death; using the item causes the ghosts to explode, dealing damage to nearby enemies. Stronger enemies leave behind stronger ghosts that create more powerful explosions.

Wavy Cap

Wavy Cap

Increases fire rate, decreases speed, and distorts the screen. All effects become more pronounced with repeated use, and wear off by clearing rooms.

Yuck Heart

Yuck Heart

Gives Isaac a Rotten Heart.

???'s Only Friend

???'s Only Friend

Spawns a controllable familiar that deals 37.5 damage per second on touch. It can be moved using the shooting directional keys

<3

<3

Grants Isaac one Red Heart container and fully restores Isaac's health.

1up!

1up!

Gives Isaac an extra life. Upon death, he will respawn in the previous room with full health and lose the 1up!.

20/20

20/20

Isaac fires two tears at once, one from each eye.

3 Dollar Bill

3 Dollar Bill

Gives Isaac a random tear effect every room. Gives Isaac a random tear effect every few seconds.

9 Volt

9 Volt

Reduces the charge of any activated item by 1. Any 1 charge items instead have timed recharges.

A Dollar

A Dollar

Gives Isaac 99 coins.

A Lump of Coal

A Lump of Coal

The more distance tears travel, the more damage they will do.

A Quarter

A Quarter

Adds 25 to Isaac's coin count, capping at 99.

A Snack

A Snack

Grants one full Red Heart container. Heals 1 additional heart of health.

Abaddon

Abaddon

+1.5 damage, +0.2 speed. Removes all Red Heart containers, grants six Black Hearts, and adds a chance to shoot fear tears.+1.5 damage, +0.2 speed. Grants two Black Hearts, converts all Red Heart containers into Black Hearts, and adds a chance to shoot fear tears.

Abel

Abel

Spawns a familiar that mirrors Isaac's movements and shoots in the opposite direction.

Anemic

Anemic

Increases range. After Isaac is damaged, a trail of red creep will be left behind him until he leaves the current room.

Ankh

Ankh

Upon death, the player will respawn as ??? with 3 Soul Hearts.

Anti-Gravity

Anti-Gravity

-2 Tear Delay. Tears float in position until firing ceases, after which they will fly off in the direction they were shot in.

Aquarius

Aquarius

A trail of blue creep is left behind Isaac, which damages enemies.

Aries

Aries

+0.25 Speed. Running into enemies while at a high speed will deal damage. Does not prevent contact damage.

Ball of Bandages

Ball of Bandages

Spawns an orbital familiar that blocks enemy shots, dealing 105 damage per second. Collecting additional copies gives it the ability to shoot charm tears, then chase enemies, then increases the damage.

Ball of Tar

Ball of Tar

Adds a chance to shoot slowing tears. Isaac leaves a trail of slowing creep behind as he moves, impeding enemies' speed.

BBF

BBF

Spawns a familiar that flies around the room in a zig-zag pattern and explodes on contact with an enemy. Respawns after ten seconds.

Best Bud

Best Bud

When hit, spawns a quickly orbiting attack fly similar to Forever Alone for the current room dealing 75 damage per second.

BFFS!

BFFS!

Increases the size and effectiveness of most familiars.

Big Fan

Big Fan

Spawns a large orbital familiar that blocks enemy shots and deals 30 damage per second to enemies.

Black Candle

Black Candle

Prevents curses. Grants one Black Heart. Increases the chance for a Devil or Angel Room to appear.

Black Lotus

Black Lotus

Grants one Red Heart, one Soul Heart, and one Black Heart.

Blood Bag

Blood Bag

Grants one Red Heart container, restores 5 Red Hearts, and increases speed by 0.3.

Blood Clot

Blood Clot

Tears fired from the left eye have +1 flat damage, +5 range, and +0.5 tear height.

Blood of the Martyr

Blood of the Martyr

Increases Damage by 1, and turns Isaac's tears into blood tears.

Bloody Lust

Bloody Lust

Increases Isaac's damage whenever he takes damage, up to six times. The bonus resets when entering a new floor.

Blue Cap

Blue Cap

Gives one full Red Heart container, +0.7 tears and -0.16 shot speed. Gives one Red Heart container, 2 Hearts of health, +0.7 tears and -0.16 shot speed.

Blue Map

Blue Map

Shows Secret and Super Secret Room locations on the map.

Bob's Brain

Bob's Brain

Spawns a familiar that charges forward when shooting tears and explodes upon contact with an enemy, damaging and poisoning them. The familiar respawns after a few seconds.

Bob's Curse

Bob's Curse

Gives 5 bombs and grants Isaac's bombs a poison effect.

Bobby-Bomb

Bobby-Bomb

+5 bombs. Bombs gain a homing effect, slowly moving towards the nearest enemy.

Bogo Bombs

Bogo Bombs

All Bomb pickups become Double Bombs.

Bomb Bag

Bomb Bag

Spawns a familiar that drops a bomb every 3 rooms.

Boom!

Boom!

Grants 10 bombs.

Box

Box

Spawns various pickups: 1 coin, 1 key, 1 bomb, 1 Red Heart, 1 card/rune, 1 pill and 1 trinket.

Breakfast

Breakfast

Grants one full Red Heart container. Heals 1 additional heart of health.

Brimstone

Brimstone

Tears are replaced by a laser beam that pierces through all enemies and obstacles in its path and deals high damage. Can only be fired after a short charge-up period.

Broken Watch

Broken Watch

Chance upon entering a room to slow down or speed up every enemy and their attacks. The chance to slow enemies is quite higher than the chance to speed them up.

Brother Bobby

Brother Bobby

A familiar that follows Isaac around shooting normal tears.

Bucket of Lard

Bucket of Lard

Grants two empty Red Heart containers and heals Isaac by half a Red Heart, but decreases speed by 0.2.

Bum Friend

Bum Friend

Spawns a familiar that picks up coins for himself, giving random pickups in return. Does not spawn collectibles.

Butt Bombs

Butt Bombs

+5 bombs. Bombs now cloud up the screen, briefly damaging and confusing all enemies.

Caffeine Pill

Caffeine Pill

Grants +0.3 speed, reduces character size and gives a random pill.

Cain's Other Eye

Cain's Other Eye

Spawns a familiar that floats slowly around the room on a zig-zag pattern similar to The Peeper and shoots normal tears in the same direction as Isaac.

Cancer

Cancer

Adds 3 Soul Hearts. Grants The Wafer effect for the current room upon taking damage.

Capricorn

Capricorn

Increases health, damage, speed, and range, lowers tear delay, and gives one coin, bomb, and key.

Cat-O-Nine-Tails

Cat-O-Nine-Tails

+1 damage, +0.23 shot speed.

Celtic Cross

Celtic Cross

Grants a chance to trigger the Book of Shadows effect upon taking damage, creating a shield that nullifies all types of damage for 7 seconds.

Ceremonial Robes

Ceremonial Robes

Grants 3 Black Hearts, and +1 damage.

Champion Belt

Champion Belt

Increases damage, but also increases the chance of champion enemies appearing.

Charm of the Vampire

Charm of the Vampire

Heals Isaac for half of a Red Heart for every 13 enemies killed.

Chemical Peel

Chemical Peel

Tears fired from the left eye have +2 flat damage.

Chocolate Milk

Chocolate Milk

Grants charged tears that deal greater damage when fully charged.

Contract From Below

Contract From Below

Doubles the number of most room clear awards, but reduces the overall chance of getting one by 1/3.

Cricket's Body

Cricket's Body

Grants -1 tear delay and reduces range. When tears hit an object or deplete their range, they spawn 4 smaller tears, whose range and damage scale with Isaac's.

Cricket's Head

Cricket's Head

Increases damage by 0.5, and multiplies it by 1.5x.

Cube of Meat

Cube of Meat

Spawns an orbital familiar that blocks enemy shots, dealing 105 damage per second. Collecting additional copies grants it the ability to shoot, then chase enemies, then increases the damage.

Cupid's Arrow

Cupid's Arrow

Grants Isaac piercing tears that travel through enemies (but not obstacles) instead of breaking on impact with them.

Cursed Eye

Cursed Eye

Grants charged tears that can be fired in a tight burst. Getting hit while charging will teleport Isaac to another room.

Daddy Longlegs

Daddy Longlegs

Daddy Long Legs' shadow follows Isaac and occasionally stomps enemies for 40 damage total.

Dark Bum

Dark Bum

Spawns a familiar that follows Isaac around and collects Red Hearts for himself. For every 1½ Red Hearts collected, Dark Bum will give a Soul Heart, a hostile Spider, a friendly Blue Spider, or a random card, rune or pill.

Dark Matter

Dark Matter

+1 damage, adds a chance to shoot fear tears.

Dead Bird

Dead Bird

After Isaac takes damage, spawns a flying familiar that chases enemies for the current room, dealing ~5 damage per second.

Dead Cat

Dead Cat

Sets Isaac's Red Heart containers to 1, but grants 9 extra lives. After dying, Isaac respawns with 1 Red Heart Container.

Dead Dove

Dead Dove

Grants spectral tears and flight.

Dead Onion

Dead Onion

Grants piercing and spectral tears. Increases tear size (without increasing damage) while greatly reducing range and shot speed.

Death's Touch

Death's Touch

+1.5 damage, -0.3 tears. Tears are replaced with large piercing scythes.

Demon Baby

Demon Baby

Spawns a familiar that follows Isaac and automatically fires at enemies in its reach.

Dessert

Dessert

Grants one full Red Heart container. Heals 1 additional heart of health.

Dinner

Dinner

Grants one full Red Heart container. Heals 1 additional heart of health.

Distant Admiration

Distant Admiration

Spawns an attack fly that circles further out than Halo of Flies, but closer than Forever Alone, dealing 75 damage per second.

Dr. Fetus

Dr. Fetus

Tears are replaced by bombs that benefit from bomb-enhancing effects and slide for a fixed time after being fired.

Dry Baby

Dry Baby

Spawns a familiar that follows Isaac around and blocks enemy projectiles. Upon blocking a shot, it has a chance of triggering The Necronomicon effect.

E Coli

E Coli

Enemies that touch Isaac are changed into poop.

Epic Fetus

Epic Fetus

Isaac's tears are replaced with guided missiles, like those used by the Doctor's Remote.

Eve's Mascara

Eve's Mascara

Doubles damage, halves tears stat, and greatly reduces shot speed.

Experimental Treatment

Experimental Treatment

Randomly increases and decreases some of the character's stats.

Fanny Pack

Fanny Pack

Has a chance to drop a random pickup when Isaac takes damage.

Fate

Fate

Grants flight and one Eternal Heart.

Fire Mind

Fire Mind

Grants flaming tears that deal burning damage over time. Tears have a chance to explode on impact with an enemy, which creates a fire at the location of the explosion.

Forever Alone

Forever Alone

Spawns an attack fly that orbits a long distance from Isaac, dealing 30 damage per second.

Gemini

Gemini

Spawns a conjoined familiar which chases enemies close to Isaac, dealing ~8 damage per second.

Ghost Baby

Ghost Baby

Spawns a familiar that follows Isaac around and fires spectral tears.

Gimpy

Gimpy

Gives chance of spawning a Soul Heart when taking damage. Enemies have a chance to drop a Half Red Heart after being killed.

Gnawed Leaf

Gnawed Leaf

After standing still and not shooting for a short time, Isaac turns invincible until he moves or shoots.

Goat Head

Goat Head

A Devil Room / Angel Room will always spawn after every boss fight, excluding the first floor and floors after Chapter 4.

Godhead

Godhead

Grants homing tears with a damaging halo. +0.5 damage, -0.3 tears, +1.2 range, -0.3 shot speed, +0.8 tear height.

Growth Hormones

Growth Hormones

+1 damage, +0.4 speed.

Guardian Angel

Guardian Angel

Spawns an orbital familiar that blocks enemy shots, deals 105 damage per second to enemies, and increases the speed of all orbital familiars.

Guillotine

Guillotine

Isaac's head is removed from his body and floats around him as an orbital. Gives +1 damage and grants -1 tear delay.

Guppy's Collar

Guppy's Collar

Grants a permanent 50% chance to respawn with 1/2 of a Red Heart after death.

Guppy's Hair Ball

Guppy's Hair Ball

Spawns a familiar that loosely follows behind Isaac, which blocks shots can be swung like a flail to damage enemies. Grows bigger by killing enemies.

Guppy's Tail

Guppy's Tail

Room clear awards have a 1/3 chance of being replaced with a chest and a 1/3 chance being replaced with nothing.

Habit

Habit

When Isaac is hit, his active item gains 1 room's worth of charge.

Halo of Flies

Halo of Flies

Spawns two Pretty Flies that block enemy shots and deal contact damage to flies.

Harlequin Baby

Harlequin Baby

Spawns a familiar that follows Isaac around and fires two tears at once in a V-pattern.

Headless Baby

Headless Baby

Spawns a familiar that follows Isaac, leaving blood creep on the ground.

Hive Mind

Hive Mind

Increases the size of Blue Spiders and Blue Flies and doubles the amount of damage they deal. Also increases the effectiveness of fly and spider familiars.

Holy Grail

Holy Grail

Grants flight and one Red Heart container.

Holy Mantle

Holy Mantle

Upon entering a room, grants a shield that negates the first damage taken.

Holy Water

Holy Water

Spawns a bottle familiar that breaks when Isaac takes damage, leaving a puddle of blue creep. The bottle respawns upon entering a different room. A bottle familiar that flies forward when Isaac shoots. It breaks upon hitting an enemy, leaving a puddle of blue creep that petrifies enemies. The bottle respawns after a few seconds.

Hot Bombs

Hot Bombs

Grants 5 bombs. Isaac's bombs leave behind fire that damages enemies upon contact.

Humbling Bundle

Humbling Bundle

Replaces all regular red hearts, pennies, keys, and bombs with double versions worth twice as much. Regular red hearts, pennies, keys, and bombs have a chance to be replaced with double versions worth twice as much.

Infamy

Infamy

Chance to block projectiles coming from any direction.

Infestation

Infestation

1-3 Blue Flies randomly spawn every time Isaac gets hit.

Infestation 2

Infestation 2

Spawns allied Blue Spiders from killed enemies.

Ipecac

Ipecac

Replaces tears with explosive and poisoning projectiles fired in an arc from the mouth.

Iron Bar

Iron Bar

Increases damage by 0.3 and adds a chance to shoot concussive tears, causing enemies to walk around randomly.

Isaac's Heart

Isaac's Heart

Isaac himself is now immune to all damage, and a heart familiar appears and follows Isaac. If the heart is hurt, Isaac is hurt.

Jesus Juice

Jesus Juice

+0.5 damage, +0.25 range, +0.5 tear height.

Judas' Shadow

Judas' Shadow

Adds an extra life; upon death, it respawns Isaac as Dark Judas with two Black Hearts.

Juicy Sack

Juicy Sack

Spawns a familiar that follows Isaac and drips a trail of slow creep, spawning 1-2 Blue Spiders after each room.

Key Piece 1

Key Piece 1

Combined with Key Piece 2, unlocks the golden gate in the starting room of The Chest and Dark Room to fight Mega Satan.

Key Piece 2

Key Piece 2

Combined with Key Piece 1, unlocks the golden gate in the starting room of The Chest and Dark Room to fight Mega Satan.

Latch Key

Latch Key

Grants 1 Soul Heart and +1 luck. Spawns 2 Keys.

Lazarus' Rags

Lazarus' Rags

Upon dying, resurrect as Lazarus Risen with one heart container and Anemic.

Leech

Leech

Spawns a leech familiar that chases enemies, dealing ~3 damage per second. Heals a Half Red Heart whenever Leech kills an enemy.

Leo

Leo

Isaac can destroy rocks by walking into them.

Libra

Libra

Gives 6 coins, 6 bombs, and 6 keys and balances out all attributes.

Lil Brimstone

Lil Brimstone

Grants a familiar that charges a thin Brimstone laser while Isaac is shooting shooting.

Lil Haunt

Lil Haunt

Spawns a familiar that chases down enemies, dealing 4 damage per second and inflicting fear.

Little Baggy

Little Baggy

Isaac can hold 2 pills at once and all cards are replaced by pills.

Little C.H.A.D.

Little C.H.A.D.

Spawns a familiar who drops a Half Red Heart every 3 rooms.

Little Chubby

Little Chubby

Spawns a charger familiar that charges forward and deals contact damage to any enemies in its path.

Little Gish

Little Gish

Spawns a familiar that follows Isaac around and fires slowing tears, impeding enemies' speed.

Little Steven

Little Steven

Spawns a familiar who follows Isaac around and fires homing tears.

Loki's Horns

Loki's Horns

Gives a random chance for projectiles to fire in all 4 cardinal directions.

Lord of the Pit

Lord of the Pit

Grants flight and +0.3 speed.

Lost Contact

Lost Contact

Isaac's tears can hit and destroy enemy projectiles. -0.16 shot speed.

Lucky Foot

Lucky Foot

+1 luck. Increases chance of winning Shell Games and Fortune Tellers (independent from the luck stat). Converts all bad pills into good pills, without identifying them.

Lunch

Lunch

Grants one full Red Heart container. Heals 1 additional heart of health.

Maggy's Bow

Maggy's Bow

Gives one Red Heart container and doubles the healing provided by Red Hearts.

Magic 8 Ball

Magic 8 Ball

+0.16 shot speed, spawns a random tarot card.

Magic Mushroom

Magic Mushroom

Makes Isaac bigger. Adds one Red Heart container, +0.3 damage, x1.5 damage multiplier, +5.25 range, and +0.3 speed. Restores all health on pickup.

Magic Scab

Magic Scab

Grants one full Red Heart container, +1 luck.

Magneto

Magneto

Pulls pickups towards Isaac.

Match Book

Match Book

Grants Isaac one Black Heart, Spawns two or three Bombs.

MEAT!

MEAT!

Grants one full Red Heart container, +0.3 damage.

Midas' Touch

Midas' Touch

Enemies that touch Isaac are temporarily petrified and turn to gold. Any enemy killed while in this state will drop coins.

Mini Mush

Mini Mush

Decreases Isaac's size, making him less likely to be hit. +0.3 speed, +1.5 tear height, -4.25 range (effective range is increased).

Missing No.

Missing No.

Randomizes all passive items and stats upon pickup and at the start of each succeeding floor.

Missing Page 2

Missing Page 2

Grants one Black Heart. Upon taking damage that reduces Isaac's health to one heart or less, deals damage to all enemies in the room. Increases the damage of Black Hearts and The Necronomicon from 40 to 80.

Mitre

Mitre

Grants a chance of converting any Red Heart pickups into Soul Hearts instead.

Mom's Coin Purse

Mom's Coin Purse

Spawns 4 random pills near Isaac.

Mom's Contacts

Mom's Contacts

+0.25 range. Adds a chance to shoot petrifying tears, which stop enemies in place and prevent them from moving or attacking.

Mom's Eye

Mom's Eye

Allows Isaac to fire tears from the back of his head.

Mom's Eyeshadow

Mom's Eyeshadow

Tears have a chance to charm enemies.

Mom's Heels

Mom's Heels

+5.25 range, +0.5 tear height. Enemies that touch Isaac take 12 damage.

Mom's Key

Mom's Key

Adds 2 keys. Chests will drop additional pickups.

Mom's Knife

Mom's Knife

Isaac's tears are replaced by a knife that pierces enemies, can travel through obstacles and can hurt enemies while Isaac is holding it. Holding down the fire button before firing increases its range and power.

Mom's Lipstick

Mom's Lipstick

+5.25 range, +0.5 tear height. Spawns one random heart.

Mom's Perfume

Mom's Perfume

Adds a chance to shoot fear tears and decreases tear delay by 1.

Mom's Purse

Mom's Purse

Allows Isaac to hold 1 additional trinket.

Mom's Underwear

Mom's Underwear

+5.25 range, +0.5 tear height. Spawns 3-6 Blue Flies on pickup.

Mom's Wig

Mom's Wig

Adds a chance to spawn Blue Spiders when firing tears. Restores 1 red heart.

Money = Power

Money = Power

Increases damage by 0.04 for every coin Isaac has, up to +3.96 damage at 99 coins.

Mongo Baby

Mongo Baby

Spawns a familiar that copies the tears of Isaac's other familiars.

Monstro's Lung

Monstro's Lung

Increases damage and grants a charged shot that fires multiple tears in the same fashion as Monstro.

Mr. Mega

Mr. Mega

Grants 5 bombs, and makes all dropped bombs larger, which have an increased blast radius and increased damage.

Mutant Spider

Mutant Spider

Grants quadruple shot but decreases tears.

My Reflection

My Reflection

Gives Isaac's tears a boomerang effect. +1.5 range, +1 tear height, x1.6 shot speed multiplier.

Mysterious Liquid

Mysterious Liquid

Tears leave a small, short lasting pool of creep on impact or when their range is depleted.

Mystery Sack

Mystery Sack

Spawns a familiar that drops a Heart, coin, bomb, or key every 5-6 rooms.

Number One

Number One

+1.5 tears, -17.62 range

Odd Mushroom (Large)

Odd Mushroom (Large)

Grants one empty Heart container, +0.3 damage, +0.25 range, +0.5 tear height, and -0.1 speed.

Odd Mushroom (Thin)

Odd Mushroom (Thin)

+1.7 tears, +0.3 speed, slightly reduces damage.

Old Bandage

Old Bandage

Grants an empty Red Heart container. Adds a chance of dropping a Red Heart after taking damage.

Ouija Board

Ouija Board

Grants spectral tears that travel through obstacles (but not enemies) instead of breaking on impact with them.

Pageant Boy

Pageant Boy

Spawns seven random coins around Isaac.

Pentagram

Pentagram

+1 damage, increases Devil Room / Angel Room chance by 10%.

PHD

PHD

Converts all bad pills into good pills, spawns one pill pickup, and identifies all pills. Restores two Red Hearts and increases the payout of Blood Donation Machines.

Piggy Bank

Piggy Bank

Gives 3 pennies on pick-up. Every time Isaac is damaged, he will drop one additional penny.

Pisces

Pisces

-1 Tear Delay, adds knock-back shots and increases tear size.

Placenta

Placenta

Grants one full Red Heart container, and a chance to regenerate a Half Red Heart of health every minute of gameplay.

Polyphemus

Polyphemus

Isaac fires huge tears that deal massive damage but fire rate is greatly decreased. If a tear kills an enemy, the tear travels on with any leftover damage.

Proptosis

Proptosis

Tears start out massive with high damage, and then shrink down and become weaker over a short range.

Punching Bag

Punching Bag

Spawns a Mulligan familiar that wanders randomly. Enemies will attack the Mulligan if it's closer.

Pyro

Pyro

Grants 99 bombs.

Pyromaniac

Pyromaniac

+5 bombs. Grants immunity to explosion damage and causes explosions to heal Isaac. Also grants immunity to fire.

Rainbow Baby

Rainbow Baby

Spawns a familiar that follows Isaac around and fires tears with random effects.

Raw Liver

Raw Liver

Grants 2 Red Heart containers and completely restores health.

Robo-Baby

Robo-Baby

Spawns a familiar that shoots Technology lasers.

Robo-Baby 2.0

Robo-Baby 2.0

Spawns a familiar that fires lasers at any enemy in its line of sight and moves based on the direction Isaac is firing tears.

Roid Rage

Roid Rage

+0.6 speed, +5.25 range, +0.5 tear height.

Rosary

Rosary

Adds 3 Soul Hearts. The Bible will appear in any item pool.Also a +0.5 tears up.

Rotten Baby

Rotten Baby

Spawns a familiar that spawns a Blue Fly when Isaac shoots. It can only have one Fly at a time.

Rotten Meat

Rotten Meat

Grants one full Red Heart container. Heals 1 additional heart of health.

Rubber Cement

Rubber Cement

Tears bounce off walls, enemies, and environmental objects.

Sack of Pennies

Sack of Pennies

Spawns a familiar that drops a coin every 2 rooms.

Sacred Heart

Sacred Heart

Grants homing tears, x2.3 damage multiplier, +1 flat damage, +4.125 range, +0.75 tear height, -0.4 tears, -0.25 shot speed, a red Heart Container and replenishes all Red Hearts.

Sacrificial Dagger

Sacrificial Dagger

Spawns a dagger orbital familiar, dealing 225 damage per second and blocking enemy shots.

Sad Bombs

Sad Bombs

+5 Bombs. Upon exploding, bombs shoot 10 tears around them, affected by tear modifiers.

Safety Pin

Safety Pin

Grants one Black Heart, +5.25 range, +0.5 tear height, +0.16 shot speed.

Sagittarius

Sagittarius

Increases speed by +0.2 and grants piercing tears.

Samson's Chains

Samson's Chains

Attaches a ball and chain to Isaac that pulls behind him that damages enemies, blocks shots, and destroys most obstacles.

Scapular

Scapular

Once per room, when Isaac is reduced to his last half heart, he is granted one Soul Heart.

Scorpio

Scorpio

Grants poison tears, which deal damage over time when inflicted.

Screw

Screw

+0.5 tears, +0.2 shot speed.

Sharp Plug

Sharp Plug

Damages Isaac in exchange for fully recharging Isaac's current activated item.

Sissy Longlegs

Sissy Longlegs

Spawns a familiar that wanders randomly, occasionally spawning Blue Spiders.

Sister Maggy

Sister Maggy

Spawns a familiar that follows Isaac around shooting normal tears.

Skatole

Skatole

Flies become harmless or less dangerous depending on the type.

Skeleton Key

Skeleton Key

Gives Isaac 99 keys.

Smart Fly

Smart Fly

Spawns an orbital familiar that blocks enemy shots. Upon taking damage, the familiar will pursue enemies for the rest of the room, dealing 22.5 damage per second.

SMB Super Fan

SMB Super Fan

+1 Red Heart container, +0.3 damage, +0.2 tears, +0.2 speed, +0.5 range, +1 tear height. Fully restores all red hearts.

Soy Milk

Soy Milk

Tears are smaller and do much less damage, but fire in very rapid succession.

Speed Ball

Speed Ball

+0.3 speed, +0.2 shot speed.

Spelunker Hat

Spelunker Hat

Reveals type of adjacent rooms, including location for Secret Rooms and Super Secret Rooms.

Spider Bite

Spider Bite

Adds a chance to shoot slowing tears, reducing speed of enemy movement and any projectile fired by them.

Spiderbaby

Spiderbaby

When hit, spawns up to 2 Blue Spiders.

Spirit of the Night

Spirit of the Night

Grants spectral tears and flight.

Spoon Bender

Spoon Bender

Grants Isaac homing tears.

Squeezy

Squeezy

Increases tears by 0.4, spawns 2 Soul Hearts.

Starter Deck

Starter Deck

Isaac can hold 2 cards at once and all pills are replaced by cards.

Steam Sale

Steam Sale

Reduces all Shop prices by 50%, rounded down to 7 coins for an item, rounded up to 2-3 coins for a pickup.

Stem Cells

Stem Cells

Grants one full Red Heart container and +0.16 shot speed.

Steven

Steven

Increases damage by 1.

Stigmata

Stigmata

Increases damage, and adds 1 heart container.

Stop Watch

Stop Watch

Automatically inflicts slow to all enemies in every room. Upon taking damage, inflicts slow to all enemies for the current room. Slows all enemies in every room to roughly half speed.

Strange Attractor

Strange Attractor

Pickups, trinkets, and monsters are magnetically attracted to Isaac's tears.

Super Bandage

Super Bandage

Grants one full Red Heart container and 2 Soul Hearts.

Synthoil

Synthoil

+1 damage, +5.25 range, +0.5 tear height.

Taurus

Taurus

-0.3 Speed. Isaac builds speed while in a room with enemies. At max speed, he gains the My Little Unicorn effect for 5 seconds.

Tech.5

Tech.5

Isaac occasionally fires an unlimited range piercing laser alongside his normal tears. The laser can glitch, mimicking the effects of certain items and trinkets.

Technology

Technology

Replaces tears with a piercing laser with unlimited range.

Technology 2

Technology 2

Decreases damage and replaces right eye tears with a unlimited range, piercing laser which fires continuously.

The Battery

The Battery

Activated collectibles can be "overcharged" to allow for an additional use.

The Belt

The Belt

Increases speed by 0.3.

The Black Bean

The Black Bean

When taking damage, Isaac farts, causing poison damage to all enemies in range.

The Body

The Body

Adds 3 Red Heart containers.

The Common Cold

The Common Cold

Adds a chance to shoot poison tears, dealing damage over time when inflicted.

The Compass

The Compass

Reveals all special rooms (except secret rooms of any kind).

The Halo

The Halo

Grants one full Red Heart container, +0.3 damage, +0.2 tears, +0.25 range, +0.3 speed, and +0.5 tear height.

The Inner Eye

The Inner Eye

Grants triple shot but decreases tears.

The Ladder

The Ladder

Allows Isaac to walk across gaps one square across by automatically placing a ladder between the two walkable sections.

The Ludovico Technique

The Ludovico Technique

Instead of firing tears, Isaac controls one floating tear that hover over obstacles. This tear deals constant damage when held in place over an enemy.

The Mark

The Mark

Grants one Soul Heart, +1 damage, and +0.2 speed.

The Mind

The Mind

Reveals the entire map, including all special rooms and Secret Rooms.

The Mulligan

The Mulligan

Tears have a 1/6 chance of spawning allied Blue Flies when they hit an enemy.

The Negative

The Negative

If Isaac has half a red heart or no red hearts after taking damage, all enemies in the room take significant damage. Allows entrance into the Dark Room. Also allows access to Home.

The Pact

The Pact

Grants two Soul Hearts Black Hearts, +0.5 damage, and +0.7 tears.

The Parasite

The Parasite

Isaac's tears split in two when they hit something.

The Peeper

The Peeper

Spawns a familiar that floats slowly around the room on a zig-zag pattern, damaging enemies it passes through.

The Polaroid

The Polaroid

If Isaac has half a red heart or no red hearts after taking damage, he gains a shield that nullifies all types of damage for 5 seconds. Allows entrance into The Chest. Also allows access to Home.

The Relic

The Relic

Spawns a cross familiar that drops a Soul Heart every 5-6 rooms.

The Sad Onion

The Sad Onion

Increases tears by 0.7.

The Small Rock

The Small Rock

Increases damage by 1, increases tears by 0.2, and decreases speed by 0.2.

The Soul

The Soul

Grants two Soul Hearts. Isaac gains a pulsing aura that repels enemies and projectiles.

The Virus

The Virus

Inflicts poison to enemies who make contact with Isaac. Speed down. Poisoned enemies have a chance to drop a black heart when killed.

The Wafer

The Wafer

All sources of damage that would cause more than one-half heart of damage are reduced to one-half heart instead.

There's Options

There's Options

Two items spawn after defeating a boss. Only one can be taken; the other will disappear.

Thunder Thighs

Thunder Thighs

Destroys rocks upon contact with Isaac. Adds one Red Heart container and lowers Speed.

Tiny Planet

Tiny Planet

Range up and makes shot tears revolve around Isaac until they drop.

Toothpicks

Toothpicks

+0.7 tears, +0.16 shot speed.

Torn Photo

Torn Photo

+0.7 tears, +0.16 shot speed.

Tough Love

Tough Love

Adds a chance to shoot a tooth instead of a tear, which deals greater damage than regular tears.

Transcendence

Transcendence

Grants flight.

Treasure Map

Treasure Map

Reveals all rooms for every floor. However, it does not reveal icons or secret rooms.

Trinity Shield

Trinity Shield

Isaac gains a shield that protects him from enemy shots. It aims in the direction Isaac fires from.

Virgo

Virgo

Adds a chance to give a shield that nullifies all incoming damage for 10 seconds upon taking damage. Also converts bad pills into good pills.

Whore of Babylon

Whore of Babylon

Grants +1.5 damage and +0.3 speed whenever Isaac has half a red heart or less (one red heart for Eve), ignoring any Soul or Black Hearts.

Wire Coat Hanger

Wire Coat Hanger

Increases tears by 0.7.

Wooden Spoon

Wooden Spoon

Increases speed by 0.3.

X-Ray Vision

X-Ray Vision

Reveals and opens all Secret Room and Super Secret Room entrances.

8 Inch Nails

8 Inch Nails

+1.5 Damage Up. Replaces Isaac's tears with nails, which have increased knockback.

Athame

Athame

When Isaac takes damage, a black ring briefly appears around him, dealing damage to all nearby enemies.

Betrayal

Betrayal

Every time Isaac takes damage, a charm effect is applied to every enemy in the room, causing them to attack each other rather than Isaac.

Binky

Binky

Grants one Soul Heart, +0.75 tears and decreases Isaac's size.

Black Powder

Black Powder

Isaac leaves a trail of black powder on the floor. Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to any enemies inside it.

Bomber Boy

Bomber Boy

+5 bombs. Isaac's bombs will now explode in a large cross-shaped pattern (roughly 5 bombs explosions wide). This also affects player-spawned Troll Bombs.

Bumbo

Bumbo

Spawns a beggar familiar which picks up any nearby coins, leveling up after collecting several coins. At level 2, Bumbo gains a body. At level 3, it begins to fire tears. At level 4, Bumbo follows enemies and gains contact damage.

Bursting Sack

Bursting Sack

Spider enemies no longer target or deal contact damage to Isaac.

Cambion Conception

Cambion Conception

After taking damage a certain amount of times, a permanent demonic familiar spawns.

Car Battery

Car Battery

Causes Isaac's activated item to activate twice on each use.

Censer

Censer

Spawns a familiar which creates a circular aura that slows down enemies and enemy shots inside.

Chaos

Chaos

Drops 1-6 random pickups on the floor. Causes items to be chosen from random item pools.

Charged Baby

Charged Baby

Spawns a familiar that occasionally drops a Lil' Battery, gives an activate item charge, or petrifies all enemies in the room.

Circle of Protection

Circle of Protection

Surrounds Isaac with a large white halo that occasionally deals Isaac's tear damage to enemies inside it, and can convert enemy shots into friendly homing tears.

Continuum

Continuum

Grants spectral tears and increases range. Tears travel through walls and appear at the opposite side of the room.

Crack Jacks

Crack Jacks

Grants one full Red Heart container and drops a random trinket.

Crown of Light

Crown of Light

+2 soul hearts. While Isaac has no empty red hearts, grants 2x damage, +5.25 range, and -0.3 shot speed. Regardless of health, the crown deactivates for the current room when Isaac takes damage.

Curse of the Tower

Curse of the Tower

Upon taking damage, spawns six Troll Bombs around the room similar to the XVI - The Tower.

Dead Eye

Dead Eye

Isaac's damage increases each time an enemy is hit. Damage is reset upon missing a shot.

Deep Pockets

Deep Pockets

Allows Isaac to carry two cards or pills (or a combination of both) at the same time. Increases the coin cap to 999. If a room would otherwise yield no reward, 1-3 pennies will spawn.

Eden's Blessing

Eden's Blessing

+0.7 tears up. Grants a random item at the start of the next run.

Empty Vessel

Empty Vessel

Grants two Black Hearts. While Isaac has no red hearts, grants flight and periodically grants an invincibility shield for a few seconds.

Epiphora

Epiphora

Shooting in one direction increases Isaac's rate of fire until the cap is reached. As soon as Isaac changes direction or stops shooting, rate of fire is reset to its normal amount.

Evil Eye

Evil Eye

While firing tears, Isaac has a chance to fire an eye across the screen with a very slow shot speed, which will fire tears of its own in the same direction as Isaac. The eye will be destroyed if it comes into contact with an enemy or obstacle.

Explosivo

Explosivo

Isaac's tears have a chance to stick to enemies and explode.

Farting Baby

Farting Baby

Spawns a familiar that follows Isaac and blocks enemy shots. If a shot hits Farting Baby, it has a chance to fart, which Charms, Poisons, or knocks back nearby enemies.

Fate's Reward

Fate's Reward

A blue head familiar that will follow Isaac and fire tears copying his tear effects and damage.

Friend Zone

Friend Zone

Spawns a white attack fly that orbits somewhere between Distant Admiration and Forever Alone, dealing 45 damage per second.

Fruit Cake

Fruit Cake

Isaac's tears gain a random effect that changes every shot.

GB Bug

GB Bug

Spawns a familiar that bounces diagonally around the room, applying a random status effect to enemies it hits and has a chance to re-roll pickups it passes over. Spawns a familiar that follows Isaac. Double tapping the fire button launches it forward, causing it to reroll the first monster or pickup it hits. It respawns after clearing a room.

Glitter Bombs

Glitter Bombs

+5 bombs. Bombs have a chance to drop random pickups or charm enemies when they explode.

God's Flesh

God's Flesh

Tears have a chance to shrink enemies, making them run away from Isaac. Shrunk enemies can be crushed and killed by walking over them.

Head of the Keeper

Head of the Keeper

Isaac's tears become coins and now have a chance to drop Pennies on the floor upon successfully hitting an enemy.

Holy Light

Holy Light

Adds a chance to fire holy tears, which will create a damaging light beam in the area if they hit an enemy.

Host Hat

Host Hat

A host familiar that sits on Isaac's head and has a random chance to block enemy shots and retaliate with 3 tears. Grants immunity to explosions.

Immaculate Conception

Immaculate Conception

Upon picking up a certain amount of health, spawn a permanent angelic familiar.

Incubus

Incubus

Spawns a demonic familiar that shoots tears identical to Isaac's in terms of damage, tears, and tear effects.

Key Bum

Key Bum

Spawns a familiar that follows Isaac and collects Keys for himself, giving random Chests in return.

Kidney Stone

Kidney Stone

Randomly while firing tears, Isaac will stop firing and turn red, where he will charge and release a lot of 'tears' in one go. The burst of tears also includes a kidney stone, which deals a lot of damage.

Lil Chest

Lil Chest

Spawns a chest familiar that spawns a random pickup (25% chance) or trinket (10% chance) upon clearing a room.

Lil Gurdy

Lil Gurdy

A Gurdy Jr. familiar that charges up while Isaac is firing, bouncing around the room when released and dealing contact damage based on its speed.

Lil Loki

Lil Loki

Spawns a Loki familiar that follows Isaac and fires 4 tears in a cross pattern.

Lost Fly

Lost Fly

Spawns fly familiar that moves in a straight line and circles around the first wall or obstacle it hits, dealing 105 damage per second on contact.

Lusty Blood

Lusty Blood

Isaac's damage increases for the current room each time he kills an enemy.

Marked

Marked

Isaac will automatically fire tears directed at a red target on the ground. The target can be moved with tear controls. +0.7 tears, +3.15 range.

Maw of the Void

Maw of the Void

Charged by firing for 2.5 seconds and when released, creates a black ring around Isaac that rapidly deals damage. +1 damage, the ring can cause enemies to drop Black Hearts.

Milk!

Milk!

Spawns a glass familiar that spills on the floor upon taking damage. After the milk spills, Isaac's tear delay is decreased by 2 for the current room.

Mom's Pearls

Mom's Pearls

+1.25 range, +0.5 tear height, +1 luck.

More Options

More Options

Two items spawn in every Treasure Room. Only one can be taken; the other will disappear.

Mr. Dolly

Mr. Dolly

+0.7 tears, +5.25 range, +0.5 tear height, spawns 3 random types of Hearts on the floor when picked up.

Multidimensional Baby

Multidimensional Baby

Spawns a familiar that will follow Isaac's movements on a 2.5-second delay. Tears that pass through the baby will be doubled and increase in speed.

My Shadow

My Shadow

Each time Isaac takes damage, inflicts fear on all enemies in the room and spawns a black friendly Charger that will attack enemies. The Charger will be killed if it is damaged too much.

Night Light

Night Light

A cone of light shines in the direction Isaac is moving that slows enemies and enemy shots.

No. 2

No. 2

Continuously firing tears for three seconds causes Isaac to drop a Butt Bomb, which damages and confuses all enemies in the room when it explodes.

Obsessed Fan

Obsessed Fan

Spawns a familiar that follows Isaac's movements on a 3 second delay and deals contact damage to enemies.

Papa Fly

Papa Fly

Spawns a familiar that follows Isaac's movements on a 3 second delay, firing tears at nearby enemies.

Pay to Play

Pay to Play

+5 coins. Turns doors that require a single key into doors which need a coin to enter instead.

PJs

PJs

Grants 4 Soul Hearts and fully restores Isaac's health.

Pupula Duplex

Pupula Duplex

Gives Isaac spectral tears and gives his tears a wide arc shape, increasing their size.

Purity

Purity

Boosts one of Isaac's stats depending on the color of the aura around him. The aura disappears upon taking damage and reappears with a random color upon entering a new room. Red boosts damage, blue boosts tears, yellow boosts speed, and orange boosts range.

Restock

Restock

Causes shops to instantly restock their items when they are bought. Granted by default for every character in Greed Mode.

Rune Bag

Rune Bag

Spawns a familiar that drops a random rune every 5-6 rooms.

Sack Head

Sack Head

Coins, bombs, keys, cards, runes and batteries have a chance to become sacks.

Scatter Bombs

Scatter Bombs

Adds 5 bombs. Isaac's bombs explode into 2-4 tiny bombs.

Seraphim

Seraphim

Spawns an angel familiar which follows Isaac and fires homing tears which deal 10 damage and have 75% shot speed.

Serpent's Kiss

Serpent's Kiss

Tears have a chance to apply a poison effect to enemies. Isaac poisons enemies on contact. Poisoned enemies have a chance to drop a black heart when killed.

Spear of Destiny

Spear of Destiny

In addition to tears, Isaac holds a spear in front of him which deals contact damage equal to 2x his tear damage, and occasionally inflicts fear.

Spider Mod

Spider Mod

Displays Isaac's tear damage and enemy health bars. Spawns a familiar that wanders around and inflicts random status effects on enemies it touches. Can spawn a Lil' Battery/Blue spider upon clearing a room.

Sticky Bombs

Sticky Bombs

+5 bombs. Bombs stick to enemies and spawn 2-4 Blue Spiders if they kill an enemy.

Succubus

Succubus

Spawns a flying familiar that bounces around the room with a black aura, dealing rapid damage to any enemies inside it. While standing in the aura, Isaac gains a 1.5x tear damage multiplier.

Sworn Protector

Sworn Protector

Spawns an orbital familiar which does 105 damage per second and attracts and blocks enemy shots. Upon blocking 10 shots in a room it drops an Eternal Heart.

Tech X

Tech X

Tears are replaced with laser rings that pierce through enemies and deal damage to enemies within them. Can be charged to increase the size of the ring.

The Wiz

The Wiz

Tears simultaneously fire out of both eyes diagonally, similar to the effect of the R U a Wizard? pill. Isaac's tears also travel above all obstacles.

Toxic Shock

Toxic Shock

Upon entering a room, poisons all enemies, dealing double Isaac's tear damage. Killing enemies leaves a small, short lasting pool of green creep on the ground.

Tractor Beam

Tractor Beam

Increases tears, range, and shot speed. Isaac emits a beam from his face that his tears follow along.

Zodiac

Zodiac

Gives Isaac a random zodiac item effect that changes every floor.

7 Seals

7 Seals

Spawns a random Harbinger familiar that changes every 10 seconds. Harbingers have different behaviors and spawn themed Locusts.

Acid Baby

Acid Baby

Spawns a familiar that drops a random pill every 3 rooms. Upon using a pill, all enemies in the room are poisoned.

Adrenaline

Adrenaline

Increases damage based on how many empty Red Heart containers Isaac has.

Analog Stick

Analog Stick

+0.35 tears up. Allows Isaac to fire tears diagonally.

Angelic Prism

Angelic Prism

Spawns an orbital familiar with a large orbital radius. Tears that pass through the prism split into four multi-colored tears.

Angry Fly

Angry Fly

Spawns a fly familiar that orbits around a random enemy and deals 30 damage per second to enemies it comes in contact with.

Apple!

Apple!

Increases tears. Adds a chance to fire a high-damage razor blade.

Backstabber

Backstabber

Isaac's tears deal double damage and inflict bleeding on enemies if they're facing away from Isaac.

Belly Button

Belly Button

Drops a random trinket. Grants a second trinket slot.

Big Chubby

Big Chubby

Spawns a familiar that follows Isaac and charges across the room when Isaac fires, blocking shots and dealing 40.5 damage per second on contact.

Blanket

Blanket

Grants one Soul Heart. Upon entering a boss room, grants a shield that blocks one hit, then disappears.

Bloodshot Eye

Bloodshot Eye

Spawns an orbital familiar that deals 30 damage per second and fires a randomly angled tear every 2 seconds.

Bozo

Bozo

Increases damage by a flat 0.1 and grants a Soul Heart. Enemies can randomly become briefly charmed or feared. Taking damage has a chance to spawn a rainbow poop.

Brittle Bones

Brittle Bones

Replaces all Red Hearts with 6 empty Bone Hearts. Upon losing a Bone Heart, Isaac fires bones in 8 directions and permanently gains a tears up.

Broken Modem

Broken Modem

Enemies, enemy shots, tears, and pickups will briefly freeze in place at random intervals.

Broken Shovel 2

Broken Shovel 2

One of two parts necessary to create Mom's Shovel.

Buddy in a Box

Buddy in a Box

Spawns a familiar with a random tear effect. The familiar is randomized at the start of each floor.

Camo Undies

Camo Undies

Isaac becomes camouflaged at the beginning of each room. Until he shoots, all non-boss enemies will be confused.

Compound Fracture

Compound Fracture

Increases range. Tears turn into bones, which shatter into 1-3 bone shards upon hitting an enemy or obstacle.

Cone Head

Cone Head

Grants a Soul Heart. Gives Isaac a chance to ignore any damage taken.

Contagion

Contagion

The first enemy killed in a room explodes and poisons nearby enemies. Poisoned enemies will also explode upon death.

Dad's Lost Coin

Dad's Lost Coin

+1.5 range, Drops a Lucky Penny.

Dad's Ring

Dad's Ring

Creates a ring of light around Isaac that petrifies enemies in contact.

Dark Prince's Crown

Dark Prince's Crown

When at exactly one Red Heart, grants +0.75 tears, +1.5 range, +1 tear height, +0.2 shot speed.

Dead Tooth

Dead Tooth

While firing, Isaac gains a green aura that poisons nearby enemies.

Death's List

Death's List

Grants a pickup or stat upgrade if all enemies in a room are killed in the order they are marked.

Depression

Depression

Spawns a familiar that leaves a trail of creep that damages enemies at 6 damage per second. Has a chance to spawn damaging beams of light onto enemies that touch the cloud.

Divorce Papers

Divorce Papers

Grants one Bone Heart, +0.7 tears, spawns a Mysterious Paper.

Dog Tooth

Dog Tooth

+0.3 damage, +0.1 speed. Plays a howl or bark sound when entering a room with undiscovered Secret Rooms or Crawl Spaces.

Duality

Duality

Whenever a Devil or Angel Room would spawn after defeating a boss, both rooms spawn. Only one can be entered.

Eucharist

Eucharist

An Angel Room door will always spawn after every boss fight, excluding the first floor and floors after The Womb II/ Utero II.

Euthanasia

Euthanasia

Adds a chance to fire needles that instantly kill basic enemies and deal triple damage to bosses. If a needle kills an enemy, it bursts into more tears/needles.

Eye of Belial

Eye of Belial

Grants piercing tears. After piercing one enemy, tears start homing and deal double damage.

Eye of Greed

Eye of Greed

Every 20 tears, Isaac loses 1 coin and shoots an additional gold tear that petrifies enemies and turns them into gold. Any enemy killed while in this state will drop coins.

Fast Bombs

Fast Bombs

Grants 7 bombs and allows bombs to be placed rapidly.

Finger!

Finger!

Spawns a finger familiar that points at enemies, dealing scaling damage.

Flat Stone

Flat Stone

Tears bounce off the floor, creating splashes. Splashes deal 25% of Isaac's tear damage to all enemies in a small area.

Ghost Pepper

Ghost Pepper

Gives a chance to shoot fires alongside tears that block enemy shots and deal damage to enemies that touch them.Gives a chance to shoot blue fires alongside tears that become smaller as they travel.

Glaucoma

Glaucoma

Adds a chance to shoot tears that confuse enemies for an extremely long time.

Glyph of Balance

Glyph of Balance

Grants 2 Soul Hearts and modifies drops from Champion monsters based on certain conditions. Also modifies room clear drops.

Greed's Gullet

Greed's Gullet

Grants a Red Heart container for every 25 coins Isaac has.

Haemolacria

Haemolacria

Tears are now fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay.

Hallowed Ground

Hallowed Ground

Spawns a white poop familiar, which turns into a white poop when Isaac is hurt. White poop has an aura that halves tear delay and can block enemy shots.

Hushy

Hushy

Spawns a Hush familiar that bounces diagonally around the room and deals contact damage. While firing tears, it stops moving.

Jacob's Ladder

Jacob's Ladder

Tears fire sparks of electricity in random directions upon hitting an obstacle or enemy.

Jaw Bone

Jaw Bone

Spawns a familiar that flies through the room while firing, dealing a flat 7 contact damage to enemies retrieving pickups.

Jumper Cables

Jumper Cables

Grants an active item charge every 15 enemies killed.

King Baby

King Baby

Spawns a familiar that follows Isaac and makes other familiars follow it. While firing tears, other familiars stop moving.

Lachryphagy

Lachryphagy

Isaac's tears decelerate as they travel. Upon stopping or hitting an obstacle, they burst into 8 tears in all directions. Tears can be fired into other tears to feed them, increasing their damage.

Large Zit

Large Zit

Adds a chance to fire a creep shot that deals double damage and leaves a trail of slowing white creep.

Lead Pencil

Lead Pencil

After every 15 tears fired, Isaac will fire a high-damage cluster of tears.

Leprosy

Leprosy

Upon taking damage, grants a body part as an orbital, which blocks enemy shots and deals 7 damage per tick to enemies it comes in contact with. The orbitals will be destroyed if they take enough damage from enemies or enemy shots.

Lil Delirium

Lil Delirium

Grants a familiar that transforms into another random familiar every 10 seconds.

Lil Monstro

Lil Monstro

Spawns a familiar that fires clusters of tears. Must be charged before shooting.

Lil Spewer

Lil Spewer

Drops a random pill, and spawns a familiar that charges up and fires creep. Using pills changes the creep type.

Linger Bean

Linger Bean

Constantly shooting causes Isaac to release gas clouds that can be pushed by his tears and damage nearby enemies.

Little Horn

Little Horn

Adds a chance to fire a piercing tear that instantly kills any enemy that it touches. Adds a chance to fire a tear that summons Big Horn's hand to crush the first enemy it hits, instantly killing monsters or greatly damaging bosses.

Marbles

Marbles

Spawns 3 random trinkets, 5% chance to swallow held trinket after taking damage, gaining its effect permanently.

Marrow

Marrow

Grants one bone heart and spawns three red heart pickups.

Metal Plate

Metal Plate

Grants one Soul Heart. Enemy shots have a chance to be reflected at the shooter as confusing tears.

Midnight Snack

Midnight Snack

Grants one full Red Heart container. Heals 1 additional heart of health.

Mom's Razor

Mom's Razor

Spawns an orbiting razor that deals contact damage and inflicts bleeding on enemies, causing them to slowly take damage over time.

Mystery Egg

Mystery Egg

Spawns an egg familiar, which cracks into a random friendly monster when Isaac is hurt. The egg regenerates upon entering a different room.

Parasitoid

Parasitoid

Adds a chance to fire an egg sack which creates slowing creep and spawns a Blue Fly or Blue Spider upon hitting an enemy.

Pointy Rib

Pointy Rib

Spawns a bone familiar that hovers back and forth in front of Isaac, dealing damage equal to Isaac's damage.

Poke Go

Poke Go

Upon entering a room with enemies in it, has a chance to spawn a random friendly enemy that persists across rooms.

Polydactyly

Polydactyly

Allows Isaac to carry two cards, pills, or any combination of both. Spawns one random card, rune or pill.

Pop!

Pop!

Replaces Isaac's tears with eyeballs that can bounce off of each other. The eyeballs are not limited by range, and will instead dissipate when they stop moving or when hitting an enemy or obstacle.

Sack of Sacks

Sack of Sacks

Spawns a familiar that drops a sack every 5-6 rooms cleared.

Schoolbag

Schoolbag

Allows Isaac to hold two active items.

Shade

Shade

Spawns a shadow familiar that follows Isaac's movements on a 1 second delay and deals contact damage to enemies. After dealing enough damage, it is absorbed by Isaac and spawns friendly Chargers.

Shard of Glass

Shard of Glass

Upon taking damage, Isaac has a chance to drop a full red heart, gain 5 range, and leave a trail of damaging red creep for the current room. Taking damage causes Isaac to bleed, spraying a volley of blood in the direction he fires. Bleeding will eventually damage him, but it can be stopped by picking up a Red Heart.

Sinus Infection

Sinus Infection

Adds a chance to fire a booger that sticks to enemies and deals damage over time.

Slipped Rib

Slipped Rib

Spawns a bone familiar that circles around Isaac and reflects enemy shots.

Sulfuric Acid

Sulfuric Acid

+0.3 damage. Adds a chance to fire acidic tears which can destroy obstacles.

Tarot Cloth

Tarot Cloth

Drops a random card or rune. Doubles the effects of most cards and runes. Doubles the effects of tarot cards.

Technology Zero

Technology Zero

Connects Isaac's tears with electricity that can damage enemies.

Trisagion

Trisagion

Damage down. Tears are replaced with piercing white blasts of light that can damage the same enemy multiple times.

Varicose Veins

Varicose Veins

Taking damage releases a ring of 10 high damage tears.

YO LISTEN!

YO LISTEN!

+1 luck. Spawns a fairy familiar that points out Secret Rooms, Crawl Space entrances, and tinted rocks.

120 Volt

120 Volt

Repeatedly zaps enemies that are close to Isaac.

2Spooky

2Spooky

Enemies near Isaac are afflicted with fear.

4.5 Volt

4.5 Volt

Active items don't charge when clearing rooms. Instead, they're charged by dealing damage to enemies.

A Bar of Soap

A Bar of Soap

Gives Isaac +0.5 Tears and +0.2 Shot Speed.

A Pound of Flesh

A Pound of Flesh

Devil deals now cost coins, shop items now cost health, and consumables in shops are free but surrounded by spikes.

Act of Contrition

Act of Contrition

Increases tears and grants an Eternal Heart. Allows Angel Rooms to appear even if a Devil deal has been taken before. Greatly boosts Devil/Angel Deal chance if Isaac has taken Red Heart damage.

Akeldama

Akeldama

While in an uncleared room, Isaac forms a trail of bloody tears that drags behind him, bursting and dealing damage upon contact with enemies.

Almond Milk

Almond Milk

Quadruples fire rate, with x0.3 damage multiplier. Tears are given random worm trinket effects.

Astral Projection

Astral Projection

Causes Isaac to turn into a ghost if he gets hit while in a room with enemies, giving him flight and spectral tears and blocking the next hit he takes.

Azazel's Rage

Azazel's Rage

Isaac builds rage every time a room is cleared. After four rooms, fires a large Brimstone laser when entering the next room.

Battery Pack

Battery Pack

Recharges Isaac's currently held active item and drops 2-4 batteries.

Belly Jelly

Belly Jelly

Causes enemies to bounce off of Isaac, dealing damage to them if they hit and enemy or obstacle. Also gives Isaac the chance to deflect enemy shots.

Binge Eater

Binge Eater

+1 red heart container and fully heals Isaac. Item pedestals cycle between their normal items and food, and collecting food grants a temporary damage boost and permanent bonuses to 2 stats.

Bird Cage

Bird Cage

The first time Isaac takes damage in a room, a familiar leaps on an enemy, dealing damage and releasing a rock wave. For the rest of the room, it chases enemies similar to Dead Bird.

Bird's Eye

Bird's Eye

Gives a chance to shoot fires alongside tears that block enemy shots and deal damage to enemies that touch them.

Birthright

Birthright

Has a different effect for each character.

Blood Bombs

Blood Bombs

Grants a Red Heart container and restore 5 hearts. Bombs leave behind damaging red creep. Isaac can place bombs at the cost of half a heart if he doesn't have any.

Blood Oath

Blood Oath

Stabs Isaac at the beginning of each floor, draining his red hearts. Increases damage and speed for the floor based on the amount drained.

Blood Puppy

Blood Puppy

Spawns a familiar that chases enemies. After killing enough enemies, it becomes more powerful and drops red hearts after killing enemies, but will also try to hurt Isaac. Attacking it returns it to normal.

Bloody Gust

Bloody Gust

When Isaac takes damage, he gains speed and tears for the rest of the floor.

Boiled Baby

Boiled Baby

Gives Isaac a familiar that fires chaotic bursts of tears in all directions.

Bone Spurs

Bone Spurs

Enemies spawn floating bones on death, which block shots and damage/repel enemies that touch them.

Booster Pack

Booster Pack

Spawns 5 random cards.

Bot Fly

Bot Fly

Spawns an orbiting fly familiar that fires shielded tears at incoming enemy projectiles.

Brimstone Bombs

Brimstone Bombs

Gives Isaac +5 bombs and causes his bombs to fire Brimstone lasers in the cardinal directions upon exploding.

C Section

C Section

Switches control to a fetus that is attached via umbilical cord. The fetus has flight as well as all of Isaac's tear effects and stats.

Candy Heart

Candy Heart

Gives permanent stat boosts when Isaac heals with red heart pickups.

Card Reading

Card Reading

Spawns two portals that each lead to either the Boss Room, Secret Room, or Treasure Room at the beginning of each floor.

Consolation Prize

Consolation Prize

Increases Isaac's lowest stat and drops either 3 coins, 1 bomb, or 1 key depending on what Isaac has the least of.

Cracked Orb

Cracked Orb

Unlocks doors and reveals a random room on the map when Isaac takes damage.

Cube Baby

Cube Baby

Spawns an ice cube familiar that slides around when walked into. It slows and deals contact damage, freezing monsters it kills.

Dad's Note

Dad's Note

Begins the sequence to access Home.

Dirty Mind

Dirty Mind

Destroying poop spawns friendly Dips that follow Isaac and damage enemies. Destroying different types of poop spawns different Dips with special effects.

Divine Intervention

Divine Intervention

Double tapping a fire key creates a shield that pushes away enemies and reflects enemy projectiles and lasers.

Dogma

Dogma

Grants flight, +0.1 speed, +2 damage, and the Holy Mantle effect. Grants enough health to have 6 full hearts, if possible. Automatically given to Isaac after defeating Dogma.

Dream Catcher

Dream Catcher

During the transition between floors, Isaac's nightmare shows the floor's Treasure Room item and boss. Grants half a soul heart when entering a new floor.

Echo Chamber

Echo Chamber

When Isaac uses a card, pill, or rune, he also uses a copy of every card/pill/rune he used after picking up Echo Chamber.

Empty Heart

Empty Heart

If Isaac has an empty heart container, another one is added at the start of each floor.

Evil Charm

Evil Charm

Increases luck by 2.0. Provides immunity to burn, confusion, fear, and poison.

Eye Drops

Eye Drops

Lowers the tear delay in Isaac's left eye, causing his eyes to fire at different rates.

Eye of the Occult

Eye of the Occult

Isaac's tears are now controlled mid-flight with tear controls. Also increases damage and range, but decreases shot speed.

Eye Sore

Eye Sore

Causes Isaac to occasionally extra fire tears in random directions while shooting.

False PHD

False PHD

Converts good pills into bad pills and identifies all pills. Bad pills now have secondary positive effects. Grants one Black Heart.

Freezer Baby

Freezer Baby

Spawns a shooting familiar that has a chance to petrify enemies, and Freezes monsters upon killing them.

Fruity Plum

Fruity Plum

Gives Isaac a miniature Baby Plum familiar that propels itself diagonally around the room, firing tears behind itself as it travels.

Ghost Bombs

Ghost Bombs

Gives Isaac 5 bombs and causes his bombs to spawn ghosts that deal contact damage to enemies and explode after 10 seconds.

Giant Cell

Giant Cell

Causes Isaac to spawn micro-Isaacs when he takes damage, which chase and shoot at nearby enemies.

Glitched Crown

Glitched Crown

Before being picked up, item pedestals cycle between 5 random items.

Guppy's Eye

Guppy's Eye

Shows the contents of Chests, Sacks, and Fire Places before they're opened.

Heartbreak

Heartbreak

Grants 3 broken hearts and +0.25 damage for every broken heart Isaac has. Every otherwise fatal hit will add 2 more until Isaac has nothing but broken hearts.

Hemoptysis

Hemoptysis

Double-tapping a fire button causes Isaac to sneeze blood, dealing damage to enemies in front of him.

Hungry Soul

Hungry Soul

Enemies have a chance to spawn ghosts on death, which chase and deal contact damage to enemies and explode after a short time.

Hypercoagulation

Hypercoagulation

After taking damage from an enemy, launches a half or full red heart from Isaac that despawns after 1.5 seconds.

IBS

IBS

Causes Isaac to throw poop, create buffing creep, or drop bombs while fighting enemies.

Immaculate Heart

Immaculate Heart

Adds one red heart container and fully restores health. x1.2 damage multiplier. Isaac will occasionally fire extra tears that orbit around him.

Inner Child

Inner Child

Upon death, Isaac respawns in the current room with half a heart left, a massive size down, and +0.2 speed.

Isaac's Tomb

Isaac's Tomb

Spawns an Old Chest at the start of each floor.

It Hurts

It Hurts

Releases a ring of tears and increases tears for the current room when Isaac takes damage.

Jupiter

Jupiter

+2 red Heart containers, -0.3 speed. Isaac builds speed while standing still, and releases poison gas clouds when he moves afterwards.

Keeper's Kin

Keeper's Kin

Rocks and props spawn spiders over time while in a room with enemies, and spawn two blue spiders when destroyed.

Keeper's Sack

Keeper's Sack

Gives range, speed, or damage when buying things from a shop. Also spawns three coins and a key on pickup.

Knife Piece 1

Knife Piece 1

Combined with Knife Piece 2, creates a knife familiar that damages enemies and can open the door to the Corpse.

Knife Piece 2

Knife Piece 2

Combined with Knife Piece 1, creates a knife familiar that damages enemies and can open the door to the Corpse.

Knockout Drops

Knockout Drops

Adds a chance to shoot a fist tear that has extremely high knockback and confuses enemies.

Lil Abaddon

Lil Abaddon

Spawns a familiar that charges a miniature Maw of the Void attack while Isaac shoots.

Lil Dumpy

Lil Dumpy

Gives Isaac a Dumpy familiar that pushes, confuses, or poisons nearby enemies and flies in a random direction after taking damage.

Lil Portal

Lil Portal

A familiar that flies forward, consuming pickups in its path. Each one will increase its size and damage and spawn a Blue Fly. Every four pickups, it opens a portal that leads to an unexplored room.

Lodestone

Lodestone

Gives Isaac the chance to fire tears that magnetize enemies they hit, causing them to attract nearby pickups and enemies, as well as tears/shots from all sources.

Lost Soul

Lost Soul

Gives Isaac a soul familiar that dies in one hit, respawning at the start of the next floor. If it survives an entire floor, it rewards Isaac with hearts or items.

Luna

Luna

Adds an extra Secret Room and Super Secret Room to each floor. Secret Rooms contain a beam of light that increases tears for the current floor and give soul hearts.

Mars

Mars

Dash by double-tapping the movement key, becoming invulnerable and damaging enemies. There's a short cooldown before Isaac can dash again.

Member Card

Member Card

Adds a trapdoor to every shop that leads to a second shop with a unique stock and marked up prices.

Mercurius

Mercurius

+0.4 speed. Doors stay open after entering a room, even in rooms with enemies.

Monstrance

Monstrance

Isaac gains an aura that deals damage to enemies inside it.

Montezuma's Revenge

Montezuma's Revenge

While firing, Isaac charges up a short-ranged Brimstone-like diarrhea beam that shoots behind him.

Mucormycosis

Mucormycosis

Gives Isaac the chance to fire spore tears that stick to enemies and blow up after a few seconds, dealing damage and poisoning nearby enemies and releasing more spores.

Nancy Bombs

Nancy Bombs

Gives Isaac +5 bombs and gives his bombs random bomb synergies.

Neptunus

Neptunus

Isaac's mouth fills with tears over time while not firing, up to a cap. Holding the fire button will release all stored tears in rapid succession.

Ocular Rift

Ocular Rift

Gives Isaac the chance to fire tears that create rifts where they land, which damage nearby enemies and pull in enemies, pickups, and tears/shots from all sources.

Options?

Options?

If a room gives a reward when cleared, there will be two different rewards to chose from. Taking one causes the other to disappear.

Orphan Socks

Orphan Socks

Prevents creep and floor spikes from damaging Isaac. Also gives Isaac +0.3 speed and 2 soul hearts.

Paschal Candle

Paschal Candle

Gives Isaac a tears bonus based on how many consecutive rooms he's cleared without taking damage.

Playdough Cookie

Playdough Cookie

Grants multicolored tears. Each color comes with a different status or tear effect.

Pluto

Pluto

Significantly shrinks Isaac, allowing him to squeeze between objects and makes some enemy shots pass over him. Also gives +0.7 tears.

Psy Fly

Psy Fly

Spawns a fly orbital familiar that chases and deflects enemy shots and converts them into homing tears.

Purgatory

Purgatory

While in a room with enemies, spawns cracks on the ground. Walking over these cracks summons ghosts that launch themselves at enemies and explode.

Quints

Quints

Killing enemies spawns a stationary shooting familiar where they died for the current room.

Red Stew

Red Stew

Refills all heart containers. Grants an enormous damage boost that wears off over time.

Redemption

Redemption

Gives Isaac a soul heart and +1 damage if he goes into a Devil Room but doesn't take anything from it.

Revelation

Revelation

Allows Isaac to charge a holy laser by continuously firing for 2.5 seconds, then releasing the fire buttons. Also gives Isaac flight and 2 soul hearts.

Rock Bottom

Rock Bottom

Locks Isaac's attributes to their highest values reached.

Rocket in a Jar

Rocket in a Jar

+5 bombs. If Isaac is currently moving, placing a bomb will instead shoot a fast-moving, explosive rocket in the direction he's facing.

Rotten Tomato

Rotten Tomato

Adds a chance to fire tears that Mark enemies. Marked enemies are attacked by other enemies.

Sacred Orb

Sacred Orb

Prevents low-quality items from spawning, greatly increasing the quality of items received from all items pools.

Salvation

Salvation

Gives Isaac a halo that summons beams of light on enemies inside it. The halo grows larger the more times Isaac has taken damage this floor.

Sanguine Bond

Sanguine Bond

Spawns a special set of spikes in the Devil Room. Taking damage from the spikes has a chance to grant a reward.

Saturnus

Saturnus

Upon entering a room, a circle of tears orbits Isaac. Enemy tears have a chance to be caught in orbit, turning them friendly.

Sausage

Sausage

Adds a Red Heart container, and increases speed, damage, tears, range, shot speed, and luck.

Sol

Sol

Reveals the location of the Boss room. Upon defeating a boss, activates XIX - The Sun, fully recharges Isaac's active item, and grants bonus damage and luck for the rest of the floor.

Soul Locket

Soul Locket

Gives Isaac a permanent stat boost whenever he picks up a soul heart.

Spirit Shackles

Spirit Shackles

On death, Isaac's ghost is chained to his dead body and he can continue to fight with 1/2 of a heart, returning to life after 10 seconds. Must be recharged by picking up a soul heart.

Spirit Sword

Spirit Sword

Instead of tears, Isaac swings a sword. Charging does a spin attack and fires a projectile, and a projectile is sometimes fired with normal swings if Isaac has no empty red hearts.

Stapler

Stapler

+1 damage. Prevents Isaac from firing tears from one eye, like Cain.

Star of Bethlehem

Star of Bethlehem

Spawns a star familiar that slowly travels towards the Boss Room, giving an aura that increases damage and tears and grants homing.

Strawman

Strawman

Spawns Keeper to fight enemies alongside Isaac. If Keeper dies, he spawns blue spiders and Strawman is removed from Isaac's inventory.

Supper

Supper

Grants one full Red Heart container. Heals 1 additional heart of health.

Terra

Terra

Replaces tears with rocks that deal variable damage, have increased knockback, and can destroy obstacles.

The Intruder

The Intruder

A familiar burrows in Isaac's head, firing 4 slowing tears. Upon taking damage, there's a chance it will burst out of Isaac's head, spawning blue spiders and chasing enemies for the current room.

The Stairway

The Stairway

Generates a ladder at the start of every floor that leads to a unique Angel Room shop.

The Swarm

The Swarm

Spawns nine orbital flies, which turn into Blue Flies after they block a shot. Each time a room is cleared, spawns another orbital fly.

Tinytoma

Tinytoma

Gives Isaac a Teratoma orbital that blocks shots, deals contact damage, and splits into smaller versions of itself upon taking damage. The smaller versions break into blue spiders.

TMTRAINER

TMTRAINER

Causes all future items to be "glitched", granting them completely random effects.

Tooth and Nail

Tooth and Nail

Isaac periodically turns into a spiked statue, briefly becoming invulnerable and dealing contact damage.

Tropicamide

Tropicamide

+1.5 range, Increases tear size.

Twisted Pair

Twisted Pair

Gives Isaac two familiars that stand by Isaac's side and fire tears that use Isaac's tears, range, shot speed, and tear effects and scale with Isaac's damage.

Uranus

Uranus

Isaac shoots ice tears, which slow enemies and freeze monsters they kill. Frozen enemies slide away and explode into ice shards when touched.

Vanishing Twin

Vanishing Twin

Spawns a familiar that becomes a clone of the floor's boss when entering the boss room. Defeating it drops an extra item.

Vasculitis

Vasculitis

Enemies explode into tears upon death, which inherit the effects of Isaac's tears.

Vengeful Spirit

Vengeful Spirit

After taking damage, spawns an orbital wisp that lasts for the entire floor, up to a maximum of six. They fire tears but do not block shots.

Venus

Venus

Adds one red Heart container. Enemies near Isaac become charmed.

Voodoo Head

Voodoo Head

Spawns an additional curse room on each floor.

Worm Friend

Worm Friend

Gives Isaac a nerve ending familiar that burrows out of the ground to grab and deal damage to enemies over time.