A Pony
Passively gives flight and increases speed to 1.5. Upon use, Isaac charges in the direction the pony is facing, giving invincibility during the charge and dealing 40 damage.
Anarchist Cookbook
Spawns six Troll Bombs around the room.
Best Friend
Spawns a decoy Isaac that eventually explodes with an increased blast radius.
Blank Card
Has the same effect as the card or rune currently held by Isaac. Has the same effect as the card currently held by Isaac.
Blood Rights
Upon use, takes a full heart of health and deals 40 damage to all enemies in the room.
Bob's Rotten Head
Upon use, Isaac holds a poison bomb which can be thrown in the cardinal directions and explodes on impact.
Book of Revelations
Gives one Soul Heart, increases the chance for a Devil or Angel Room, and changes the boss of the current floor to a Harbinger if possible.
Book of Secrets
Gives the effect of Treasure Map, The Compass, or Blue Map for the duration of the current floor.
Book of Shadows
Creates a protective shield, nullifying all types of damage for 10 seconds.
Box of Spiders
Spawns 1-4 Blue Spiders that deal 2.5x damage to enemies. Spawns 4-8 Blue Spiders that deal 2x damage to enemies.
Breath of Life
Grants a brief moment of invincibility when the charge bar hits zero. If the spacebar is held for an additional second after hitting zero, Isaac will take damage.
Butter Bean
Upon use, Isaac farts and knocks back nearby enemies and projectiles. Enemies pushed into walls or obstacles take 12 damage.
Converter
Upon use, Converts two Soul Hearts into one full Heart Container. Upon use, converts one Soul or Black Heart into one full Heart Container.
Crack the Sky
Summons 5 beams of light in random locations on the ground, dealing large amounts of damage to any enemies that touch them.
Crystal Ball
Upon use, reveals the map (except the Super Secret Room) and drops a Soul Heart or random card/rune.
D10
Rerolls the monsters in the room. Only rerolls monsters that are still alive (does not spawn new enemies).
D100
Combines the effects of D4, The D6, and D20. Combines the effects of D1, D4, The D6, D7, D8, D10, D12, and D20.
D20
Rerolls all pickups in the current room.
D4
Rerolls all of Isaac's passive items.
Dad's Key
Opens all doors in the current room when activated, including doors which require a key to open and entrances to Secret Rooms. Opens the big doors in the first room of both The Chest and the Dark Room.
Dead Sea Scrolls
Triggers the effect of a random activated item from a list of possible options (not every activated item is included).
Deck of Cards
Gives Isaac a random card.
Doctor's Remote
Creates a crosshair on the ground that can be aimed with tear controls. A missile strikes the spot after 2 seconds, creating a heavy damage explosion.
Flush!
Turns all non-boss monsters in the room into poop. Instantly kills poop-themed bosses.
Forget Me Now
On use, re-generates the current floor with a new layout. Isaac loses Forget Me Now, but keeps other items and consumables picked up on the original floor.
Guppy's Head
Spawns 2-4 friendly Blue Flies that damage enemies.
Guppy's Paw
Upon use, converts one Heart Container into three Soul Hearts.
Head of Krampus
Fires a powerful Brimstone beam in four cardinal directions, much like Krampus shoots. Fires a powerful Brimstone beam in four cardinal directions, much like Krampus shoots with a 50% chance to rotate all beams around Isaac 90 degrees.
How to Jump
Upon use, Isaac jumps in the direction he is currently moving, allowing travel over obstacles and enemies.
Isaac's Tears
Fires 8 tears around Isaac, which retain the damage, range, shot speed, and special tear effects. Each tear shot by Isaac increases item charge by one.
IV Bag
Upon use, Isaac loses half a heart of health (one in The Womb onward) for a random amount of coins, similar to a Blood Donation Machine.
Kamikaze!
Upon use, creates an explosion in the same place as Isaac, damaging him for half a heart and dealing 40 damage to all enemies caught in the blast.
Lemon Mishap
Creates a tiny pool of yellow creep, damaging enemies that cross it.
Magic Fingers
Uses 1 coin to deal twice Isaac's damage to all enemies in the room.
Mom's Bottle of Pills
Gives Isaac a random pill.
Mom's Bra
Petrifies all enemies in the current room for around 4 seconds.
Mom's Pad
Inflicts fear to all enemies in the room for 5 seconds.
Monster Manual
Spawns a familiar from a list of of familiars for the current room. Spawns a familiar from a list of of familiars for the current floor.
Monstro's Tooth
A friendly Monstro jumps on a random enemy, dealing 120 area damage. Lands on Isaac if used in a room without enemies.
Mr. Boom
Places a Mr. Mega bomb that deals 110 damage.
My Little Unicorn
Gives invulnerability and +0.28 speed for six seconds, removing the ability to shoot tears and replacing it with the ability to deal 40 contact damage to enemies.
Notched Axe
Isaac destroys obstacles and opens Secret Rooms by walking into them, but cannot shoot or pick up items until it's cancelledToggles between tears and the pickaxe, which can be swung to attack and break obstacles. Using it depletes the charge, and it can't be used until next floor once the charge runs out.
Pandora's Box
Upon use, spawns specific pickups or items depending on the floor it is used on. Disappears after use.
Portable Slot
Upon use, consumes 1 coin and has a chance to drop a random pickup, like a slot machine.
Prayer Card
Gives an Eternal Heart per use.
Razor Blade
On use, takes one heart of health and grants +1.2 damage for the current room.
Red Candle
Throws a flame that that can pass over gaps (but not through obstacles). The flame damages everything in its path, diminishing in size as it hits enemies or blocks shots.
Remote Detonator
Bombs placed by Isaac only explode when Remote Detonator is used. Gives 5 bombs.
Satanic Bible
Gives one Black Heart. Replaces the boss room item on the current floor with a Devil deal.
Scissors
Turns Isaac's head into a stationary familiar for the current room which fires tears automatically. Turns Isaac's head into a stationary familiar for the current room which fires tears automatically, while causing Isaac to shoot a controllable fountain of blood shots.
Shoop Da Whoop!
Fires a laser from Isaac's mouth.
Spider Butt
Deals 10 damage to all enemies in the room and slows them for 4 seconds.
Tammy's Head
Shoots 10 tears in a circle around Isaac, which retain the damage, shot speed, and special effects (such as poison) of Isaac's tears.
Telepathy for Dummies
Gives homing tears for the current room.
Teleport
Teleports Isaac to a random room on the current floor.
The Bean
Isaac farts, poisoning any enemy in close range.
The Bible
On use, Isaac gains flight for the current room. Instantly kills Mom, Mom's Heart, and It Lives when activated, but kills Isaac when used on Satan.
The Book of Belial
+2 damage for the current room. Guarantees a Devil Room or Angel Room will be open after beating a boss while holding it. Increases the chance by 12.5%.
The Book of Sin
Spawns a random pickup, pill, card, or trinket.
The Boomerang
Throws a boomerang which retrieves pickups, as well as damages and petrifies enemies hit for 2 seconds.
The Candle
Throws out a temporary flame that can pass over gaps (but not through rocks). The flame damages anything in its path.
The D6
Re-rolls all items in the current room into other items, depending on the current room's Item Pool.
The Gamekid
Turns Isaac into a into a Pac-Man-like creature for 6 seconds, granting invulnerability, inflicting fear on all enemies, and replenishing a Half Red Heart for every two enemies killed.
The Hourglass
All enemies in the room are slowed for 8 seconds.
The Jar
When at full health, up to 4 extra Red Hearts can be stored in The Jar.
The Nail
Gives one Soul Heart half a Black Heart. For the current room; +0.7 damage, -0.18 speed, allows Isaac to break rocks and damage enemies by walking over them.
The Necronomicon
Deals 40 damage to every enemy in the room.
The Pinking Shears
Gives flight for the current room, while turning Isaac's body into a fast, high damage familiar.
The Poop
Spawns a pile of poop where the Isaac is standing and knocks back nearby enemies. May yield pickups like regular poop.
Undefined
Teleports Isaac to the Secret Room, Super Secret Room, Treasure Room, or I AM ERROR.
Unicorn Stump
Gives invulnerability and increased speed for five seconds, but removes the ability to shoot tears.
We Need to Go Deeper!
Creates a trapdoor to go to the next floor. If used in The Womb, it will create a trapdoor to Sheol, even if the player hasn't unlocked it.
White Pony
Passively gives flight and increases speed to 1.5. Upon use, Isaac charges in the direction the pony is facing, giving invulnerability during the charge and dealing 40 damage while also casting the effect of Crack the Sky.
Yum Heart
Restores one Red Heart of Isaac's health.
Box of Friends
Duplicates all of Isaac's familiars for the current room. If Isaac has no familiars, spawns a Demon Baby for the room instead.
D12
Re-rolls all rocks in the current room into other random objects, such as bomb rocks, metal blocks, TNT, or poops.
D7
Restarts the current room and brings back all enemies, allowing more rewards to be acquired by completing the room.
D8
Re-rolls Isaac's damage, tears, range, and speed.
Diplopia
Duplicates all pickups and item pedestals in the room.
Friendly Ball
Throwing the ball at a monster instantly kills and captures it. The captured enemy can later be released and will be friendly, fighting for Isaac and persisting between rooms.
Glass Cannon
Fires a high-damage piercing spectral tear, but lowers Isaac's health to half a heart. Fires a high-damage piercing spectral tear. If Isaac takes damage while holding Glass Cannon, he takes extra damage and it becomes Broken Glass Cannon.
Glowing Hour Glass
When used, this item will rewind time, put Isaac back in the previous room, and undo anything that happened in the current room. Any health, pickups, or items gained or lost will be reset back to the previous state.
Jar of Flies
Killing an enemy adds a fly to the jar, up to a maximum of 20. On use, releases Blue Flies equal to the number of flies in the jar.
Kidney Bean
Isaac farts, charming all nearby enemies.
Mega Bean
Petrifies all enemies in the current room for a couple of seconds, poisons any enemies near Isaac, and sends a rock wave across the room in the direction Isaac is facing.
Mega Blast
Upon use, Isaac fires a laser similar to the one used by Mega Satan. This laser deals massive damage, lasts for approximately 15 seconds, and persists between rooms. Isaac is pushed backwards by the force of the laser while it is active.
Mine Crafter
Places an explosive TNT barrel that can be pushed and used to destroy rocks or damage enemies when used. If used a second time in the same room while the previous TNT barrel is still intact, it will remotely explode the TNT.
Mom's Box
When used, Mom's Box will drop a random trinket on the ground. While held, increases luck by 1 and doubles the effects of trinkets.
Placebo
When used, copies the effect of the pill Isaac is currently holding without consuming it. Does not copy the effects of cards or runes.
Tear Detonator
When used, will detonate any tears currently on the screen and cause each one to split into 6 more tears which will fire in a circle, similar to Tammy's Head.
Teleport 2.0
Teleports Isaac to a random room that has not been explored yet when used. If all rooms are explored, including secret rooms, it will teleport Isaac to the Devil or Angel room. If all rooms are explored, including the Devil or Angel room, it will teleport Isaac to the I AM ERROR room. If used in a room with enemies, it will teleport Isaac out and back into the same room.
Ventricle Razor
Can be used to place an orange portal and a blue portal. Upon entering a portal, Isaac is teleported to the other portal.
Wooden Nickel
When used, has a 50% chance to drop one random type of coin (Penny, Nickel, or Dime).
Black Hole
Throws a black hole on the ground which sucks in and damages enemies.
Book of the Dead
Upon use, spawns a friendly Bony or an orbital bone for each enemy killed in the current room.
Broken Shovel 1
While held, causes multiple Mom's Foots to come down and stomp on Isaac. One of two parts necessary to create Mom's Shovel.
Brown Nugget
Spawns a stationary fly turret that fires tears at nearby enemies.
Clicker
Transforms Isaac into a random character and removes the last item collected.
Compost
Doubles Isaac's Blue Flies and Blue Spiders, or spawns one if Isaac has none. Converts pickups in the current room into Blue Flies or Blue Spiders.
Coupon
Upon use, makes a random item from a Shop, Devil deal, or Black Market free.
Crooked Penny
Spawns a penny and has a 50% chance to double all items and pickups in the room. If the effect fails, the items and pickups disappear.
D Infinity
Grants a random dice item that changes each use. Acts as any dice item, and can by cycled by pressing the drop key.
D1
Duplicates a random pickup in the room.
Dataminer
Displaces enemy sprites for the current room, randomly increases one stat and decreases another.
Delirious
Spawns Delirium as a random friendly boss that fights for Isaac.
Dull Razor
Hurts Isaac without depleting health, activating any items that trigger upon taking damage.
Eden's Soul
Spawns two item pedestals then is consumed. Begins with no charges.
Mama Mega!
Damages all enemies and destroys all obstacles. The effect occurs every time a new room is entered for the rest of the floor. Opens doors to the floor's Secret and Super Secret Rooms.
Metronome
Grants a random item effect for the current room.
Mom's Shovel
Spawns a trapdoor that leads to the next floor upon activation. Unlocks The Forgotten when used on a mound of dirt that appears in Dark Room.
Moving Box
If the box is empty, picks up all items and pickups in a room and stores them. If the box is not empty, places all stored items and pickups in the current room.
Mr. ME!
Summons a controllable ghost that can perform various tasks depending on what it targets.
Mystery Gift
Upon use, spawns a random item from the current room's item pool, with a chance to spawn A Lump of Coal or The Poop instead.
Pause
Freezes all enemies until a fire button is pressed.
Plan C
Kills all enemies in the room, then kills Isaac three seconds later.
Potato Peeler
Removes a heart container, increases damage and range, and grants a Cube of Meat.
Sacrificial Altar
Sacrifices up to 2 familiars and spawns an item from the Devil Room pool for each familiar sacrificed. Converts all friendly spiders and flies into coins.
Sharp Straw
Damages all enemies in the room. Has a chance to drop a half red heart or half soul heart if an enemy is hit.
Smelter
Consumes Isaac's currently held trinket and applies its effect permanently.
Sprinkler
Upon use, spawns a sprinkler that rotates and fires tears.
Telekinesis
Upon use, for the next two seconds, any enemy shots that come near Isaac are held in place. After the charge is depleted, they are fired back as tears.
Void
Consumes all pedestal items in the room. Active items will have their effects added to Void, and passive items will grant stat upgrades.
Wait What?
Isaac farts, sending out rock waves.
Abyss
Destroys all items in the room and gives Isaac a unique attack fly familiar for each item destroyed.
Alabaster Box
Spawns three soul hearts and two Angel room items and is consumed. Starts with no charges, and can only be charged by picking up 6 soul hearts.
Anima Sola
Chains down the nearest enemy for 5 seconds, preventing them from acting.
Bag of Crafting
Collects and holds up to 8 pickups. Holding the activate button crafts them into a passive item, with the power level based on the quality of pickups used.
Berserk!
Causes Isaac to go berserk for 5 seconds, greatly increasing his speed, tears, and damage, but restricting him to using a melee weapon instead of his tears. This item charges by dealing damage to enemies instead of clearing rooms.
Book of Virtues
On use, spawns an orbital Wisp familiar that fires spectral tears but can be destroyed. Also becomes a passive item that causes other active items to spawn themed Wisps.
Broken Glass Cannon
Begins with no charges and turns into Glass Cannon when used. Only acquired by taking damage while holding Glass Cannon.
Clear Rune
Has the same effect as the rune or soul stone currently held by Isaac.
Damocles
Spawns a sword above Isaac's head, which doubles all item pedestals. After Isaac takes damage, the sword can randomly fall at any point, instantly killing him.
Dark Arts
Makes Isaac invulnerable and intangible for one second. When the effect ends, all enemies Isaac ran through take damage and Isaac temporarily gains +1 damage for each one.
Death Certificate
Takes Isaac to an abandoned and expanded version of Home, which has one copy of every item in the game. After taking an item, Isaac returns to the room he used Death Certificate in.
Decap Attack
Throws Isaac's head, which is still able to fire tears at the spot it lands. Reactivating the item or stepping on the head reattaches it.
Eraser
Throws an eraser that instantly kills the first monster it hits, and prevents that monster from spawning for the rest of the run. Can only be used once per floor.
Esau Jr.
Swaps between the current character and Esau Jr., who has +2 flat damage and flight. Characters have independent items and health. Dying as either character ends the run.
Eternal D6
Rerolls all items in the room. Each item has a chance to disappear instead.
Everything Jar
Spawns certain pickups based on how many charges it has. If fully charged, instead has one of many unique effects.
Flip
Switch characters between Tainted Lazarus and Dead Tainted Lazarus.
Fortune Cookie
Gives Isaac a fortune, soul heart, tarot card, or trinket.
Free Lemonade
Creates a large pool of yellow creep beneath Isaac.
Friend Finder
Spawns a random friendly monster that mimics Isaac's movements and attacks.
Gello
Spawns a demon familiar that's attached to Isaac and moves and fires in the direction Isaac shoots, using Isaac's damage, tears, range, shotspeed, and special tear effects.
Genesis
Removes all of Isaac's items and pickups and takes him to a unique bedroom with some pickups and chests and a trapdoor to the next floor. For every item Isaac lost, he gets to take an item from a set of three.
Golden Razor
Spends five coins to increase Isaac's damage by 1.2 for the current room.
Hold
Exclusive to Tainted ???. Allows him to save one poop bomb for later, allowing him to gather more over time.
Jar of Wisps
Spawns random wisps that shoot various tears, block shots, and deal contact damage. The number of wisps spawned increases every time the jar is used.
Keeper's Box
Spawns a random shop item/pickup.
Larynx
Makes Isaac shout, damaging and pushing nearby enemies. The shout gets stronger the more charges the item has. Can also be charged by taking damage.
Lemegeton
Spawns the ghost of a random passive item, which orbits Isaac but can be destroyed. While the ghost is alive, Isaac gains that item's effects.
Magic Skin
Consumes one heart container or two soul hearts to spawn an item and give Isaac a broken heart container that can never be filled. If Magic Skin isn't being held after being used, it is very likely to replace any future items.
Meat Cleaver
Splits all enemies in the room into two smaller versions of themselves with much less health.
Mega Mush
Gigantifies Isaac for 30 seconds, increasing damage and range while lowering tears, granting invulnerability, and allowing Isaac to crush enemies and obstacles he walks on. The effect persists between rooms.
Mom's Bracelet
Lets Isaac pick up and throw rocks, TNT, poops, and other obstacles.
Plum Flute
Summons the boss Baby Plum to fight for Isaac in the current room.
R Key
Brings Isaac back to the first floor of a new run, retaining all of his items.
Recall
Retrieves the Forgotten's body from any distance. Only available as the Birthright effect for Tainted Forgotten.
Red Key
Creates a new room adjacent to a viable wall, indicated by the outline of a door. These rooms have a chance to be various special rooms.
Sharp Key
Adds 5 keys on pickup. Allows Isaac to throw his keys to deal damage to enemies, destroy obstacles, and open doors.
Spin to Win
When used, gives Isaac +0.5 speed and greatly increases the rotation speed of Isaac's orbitals for 3 seconds. Gives Isaac a spinning top orbital that blocks enemy shots and deals contact damage to enemies while held.
Spindown Dice
Transforms all items in the room by decreasing their internal ID number.
Stitches
Passively spawns a familiar that moves in the direction Isaac shoots. On use, Isaac swaps places with the familiar.
Sulfur
Grants Brimstone for the current room.
Sumptorium
Holding down the fire button converts hearts into familiars that fire tears but can be destroyed. Activating converts the familiars back into hearts.
Suplex!
Allows Isaac to dash into and pick up enemies, then slam them into the ground to deal damage and create rock waves that damage nearby enemies and destroy obstacles.
The Scooper
Summons a Peeper familiar for the current room, which leaves a trail of red creep.
Urn of Souls
Spews a stream of damaging flame. Gains Soul Charges each time an enemy dies, which are used to fuel the urn.
Vade Retro
While held, non-ghost enemies leave behind small, red ghosts on death; using the item causes the ghosts to explode, dealing damage to nearby enemies. Stronger enemies leave behind stronger ghosts that create more powerful explosions.
Wavy Cap
Increases fire rate, decreases speed, and distorts the screen. All effects become more pronounced with repeated use, and wear off by clearing rooms.
Yuck Heart
Gives Isaac a Rotten Heart.
???'s Only Friend
Spawns a controllable familiar that deals 37.5 damage per second on touch. It can be moved using the shooting directional keys
<3
Grants Isaac one Red Heart container and fully restores Isaac's health.
1up!
Gives Isaac an extra life. Upon death, he will respawn in the previous room with full health and lose the 1up!.
20/20
Isaac fires two tears at once, one from each eye.
3 Dollar Bill
Gives Isaac a random tear effect every room. Gives Isaac a random tear effect every few seconds.
9 Volt
Reduces the charge of any activated item by 1. Any 1 charge items instead have timed recharges.
A Dollar
Gives Isaac 99 coins.
A Lump of Coal
The more distance tears travel, the more damage they will do.
A Quarter
Adds 25 to Isaac's coin count, capping at 99.
A Snack
Grants one full Red Heart container. Heals 1 additional heart of health.
Abaddon
+1.5 damage, +0.2 speed. Removes all Red Heart containers, grants six Black Hearts, and adds a chance to shoot fear tears.+1.5 damage, +0.2 speed. Grants two Black Hearts, converts all Red Heart containers into Black Hearts, and adds a chance to shoot fear tears.
Abel
Spawns a familiar that mirrors Isaac's movements and shoots in the opposite direction.
Anemic
Increases range. After Isaac is damaged, a trail of red creep will be left behind him until he leaves the current room.
Ankh
Upon death, the player will respawn as ??? with 3 Soul Hearts.
Anti-Gravity
-2 Tear Delay. Tears float in position until firing ceases, after which they will fly off in the direction they were shot in.
Aquarius
A trail of blue creep is left behind Isaac, which damages enemies.
Aries
+0.25 Speed. Running into enemies while at a high speed will deal damage. Does not prevent contact damage.
Ball of Bandages
Spawns an orbital familiar that blocks enemy shots, dealing 105 damage per second. Collecting additional copies gives it the ability to shoot charm tears, then chase enemies, then increases the damage.
Ball of Tar
Adds a chance to shoot slowing tears. Isaac leaves a trail of slowing creep behind as he moves, impeding enemies' speed.
BBF
Spawns a familiar that flies around the room in a zig-zag pattern and explodes on contact with an enemy. Respawns after ten seconds.
Best Bud
When hit, spawns a quickly orbiting attack fly similar to Forever Alone for the current room dealing 75 damage per second.
BFFS!
Increases the size and effectiveness of most familiars.
Big Fan
Spawns a large orbital familiar that blocks enemy shots and deals 30 damage per second to enemies.
Black Candle
Prevents curses. Grants one Black Heart. Increases the chance for a Devil or Angel Room to appear.
Black Lotus
Grants one Red Heart, one Soul Heart, and one Black Heart.
Blood Bag
Grants one Red Heart container, restores 5 Red Hearts, and increases speed by 0.3.
Blood Clot
Tears fired from the left eye have +1 flat damage, +5 range, and +0.5 tear height.
Blood of the Martyr
Increases Damage by 1, and turns Isaac's tears into blood tears.
Bloody Lust
Increases Isaac's damage whenever he takes damage, up to six times. The bonus resets when entering a new floor.
Blue Cap
Gives one full Red Heart container, +0.7 tears and -0.16 shot speed. Gives one Red Heart container, 2 Hearts of health, +0.7 tears and -0.16 shot speed.
Blue Map
Shows Secret and Super Secret Room locations on the map.
Bob's Brain
Spawns a familiar that charges forward when shooting tears and explodes upon contact with an enemy, damaging and poisoning them. The familiar respawns after a few seconds.
Bob's Curse
Gives 5 bombs and grants Isaac's bombs a poison effect.
Bobby-Bomb
+5 bombs. Bombs gain a homing effect, slowly moving towards the nearest enemy.
Bogo Bombs
All Bomb pickups become Double Bombs.
Bomb Bag
Spawns a familiar that drops a bomb every 3 rooms.
Boom!
Grants 10 bombs.
Box
Spawns various pickups: 1 coin, 1 key, 1 bomb, 1 Red Heart, 1 card/rune, 1 pill and 1 trinket.
Breakfast
Grants one full Red Heart container. Heals 1 additional heart of health.
Brimstone
Tears are replaced by a laser beam that pierces through all enemies and obstacles in its path and deals high damage. Can only be fired after a short charge-up period.
Broken Watch
Chance upon entering a room to slow down or speed up every enemy and their attacks. The chance to slow enemies is quite higher than the chance to speed them up.
Brother Bobby
A familiar that follows Isaac around shooting normal tears.
Bucket of Lard
Grants two empty Red Heart containers and heals Isaac by half a Red Heart, but decreases speed by 0.2.
Bum Friend
Spawns a familiar that picks up coins for himself, giving random pickups in return. Does not spawn collectibles.
Butt Bombs
+5 bombs. Bombs now cloud up the screen, briefly damaging and confusing all enemies.
Caffeine Pill
Grants +0.3 speed, reduces character size and gives a random pill.
Cain's Other Eye
Spawns a familiar that floats slowly around the room on a zig-zag pattern similar to The Peeper and shoots normal tears in the same direction as Isaac.
Cancer
Adds 3 Soul Hearts. Grants The Wafer effect for the current room upon taking damage.
Capricorn
Increases health, damage, speed, and range, lowers tear delay, and gives one coin, bomb, and key.
Cat-O-Nine-Tails
+1 damage, +0.23 shot speed.
Celtic Cross
Grants a chance to trigger the Book of Shadows effect upon taking damage, creating a shield that nullifies all types of damage for 7 seconds.
Ceremonial Robes
Grants 3 Black Hearts, and +1 damage.
Champion Belt
Increases damage, but also increases the chance of champion enemies appearing.
Charm of the Vampire
Heals Isaac for half of a Red Heart for every 13 enemies killed.
Chemical Peel
Tears fired from the left eye have +2 flat damage.
Chocolate Milk
Grants charged tears that deal greater damage when fully charged.
Contract From Below
Doubles the number of most room clear awards, but reduces the overall chance of getting one by 1/3.
Cricket's Body
Grants -1 tear delay and reduces range. When tears hit an object or deplete their range, they spawn 4 smaller tears, whose range and damage scale with Isaac's.
Cricket's Head
Increases damage by 0.5, and multiplies it by 1.5x.
Cube of Meat
Spawns an orbital familiar that blocks enemy shots, dealing 105 damage per second. Collecting additional copies grants it the ability to shoot, then chase enemies, then increases the damage.
Cupid's Arrow
Grants Isaac piercing tears that travel through enemies (but not obstacles) instead of breaking on impact with them.
Cursed Eye
Grants charged tears that can be fired in a tight burst. Getting hit while charging will teleport Isaac to another room.
Daddy Longlegs
Daddy Long Legs' shadow follows Isaac and occasionally stomps enemies for 40 damage total.
Dark Bum
Spawns a familiar that follows Isaac around and collects Red Hearts for himself. For every 1½ Red Hearts collected, Dark Bum will give a Soul Heart, a hostile Spider, a friendly Blue Spider, or a random card, rune or pill.
Dark Matter
+1 damage, adds a chance to shoot fear tears.
Dead Bird
After Isaac takes damage, spawns a flying familiar that chases enemies for the current room, dealing ~5 damage per second.
Dead Cat
Sets Isaac's Red Heart containers to 1, but grants 9 extra lives. After dying, Isaac respawns with 1 Red Heart Container.
Dead Dove
Grants spectral tears and flight.
Dead Onion
Grants piercing and spectral tears. Increases tear size (without increasing damage) while greatly reducing range and shot speed.
Death's Touch
+1.5 damage, -0.3 tears. Tears are replaced with large piercing scythes.
Demon Baby
Spawns a familiar that follows Isaac and automatically fires at enemies in its reach.
Dessert
Grants one full Red Heart container. Heals 1 additional heart of health.
Dinner
Grants one full Red Heart container. Heals 1 additional heart of health.
Distant Admiration
Spawns an attack fly that circles further out than Halo of Flies, but closer than Forever Alone, dealing 75 damage per second.
Dr. Fetus
Tears are replaced by bombs that benefit from bomb-enhancing effects and slide for a fixed time after being fired.
Dry Baby
Spawns a familiar that follows Isaac around and blocks enemy projectiles. Upon blocking a shot, it has a chance of triggering The Necronomicon effect.
E Coli
Enemies that touch Isaac are changed into poop.
Epic Fetus
Isaac's tears are replaced with guided missiles, like those used by the Doctor's Remote.
Eve's Mascara
Doubles damage, halves tears stat, and greatly reduces shot speed.
Experimental Treatment
Randomly increases and decreases some of the character's stats.
Fanny Pack
Has a chance to drop a random pickup when Isaac takes damage.
Fate
Grants flight and one Eternal Heart.
Fire Mind
Grants flaming tears that deal burning damage over time. Tears have a chance to explode on impact with an enemy, which creates a fire at the location of the explosion.
Forever Alone
Spawns an attack fly that orbits a long distance from Isaac, dealing 30 damage per second.
Gemini
Spawns a conjoined familiar which chases enemies close to Isaac, dealing ~8 damage per second.
Ghost Baby
Spawns a familiar that follows Isaac around and fires spectral tears.
Gimpy
Gives chance of spawning a Soul Heart when taking damage. Enemies have a chance to drop a Half Red Heart after being killed.
Gnawed Leaf
After standing still and not shooting for a short time, Isaac turns invincible until he moves or shoots.
Goat Head
A Devil Room / Angel Room will always spawn after every boss fight, excluding the first floor and floors after Chapter 4.
Godhead
Grants homing tears with a damaging halo. +0.5 damage, -0.3 tears, +1.2 range, -0.3 shot speed, +0.8 tear height.
Growth Hormones
+1 damage, +0.4 speed.
Guardian Angel
Spawns an orbital familiar that blocks enemy shots, deals 105 damage per second to enemies, and increases the speed of all orbital familiars.
Guillotine
Isaac's head is removed from his body and floats around him as an orbital. Gives +1 damage and grants -1 tear delay.
Guppy's Collar
Grants a permanent 50% chance to respawn with 1/2 of a Red Heart after death.
Guppy's Hair Ball
Spawns a familiar that loosely follows behind Isaac, which blocks shots can be swung like a flail to damage enemies. Grows bigger by killing enemies.
Guppy's Tail
Room clear awards have a 1/3 chance of being replaced with a chest and a 1/3 chance being replaced with nothing.
Habit
When Isaac is hit, his active item gains 1 room's worth of charge.
Halo of Flies
Spawns two Pretty Flies that block enemy shots and deal contact damage to flies.
Harlequin Baby
Spawns a familiar that follows Isaac around and fires two tears at once in a V-pattern.
Headless Baby
Spawns a familiar that follows Isaac, leaving blood creep on the ground.
Hive Mind
Increases the size of Blue Spiders and Blue Flies and doubles the amount of damage they deal. Also increases the effectiveness of fly and spider familiars.
Holy Grail
Grants flight and one Red Heart container.
Holy Mantle
Upon entering a room, grants a shield that negates the first damage taken.
Holy Water
Spawns a bottle familiar that breaks when Isaac takes damage, leaving a puddle of blue creep. The bottle respawns upon entering a different room. A bottle familiar that flies forward when Isaac shoots. It breaks upon hitting an enemy, leaving a puddle of blue creep that petrifies enemies. The bottle respawns after a few seconds.
Hot Bombs
Grants 5 bombs. Isaac's bombs leave behind fire that damages enemies upon contact.
Humbling Bundle
Replaces all regular red hearts, pennies, keys, and bombs with double versions worth twice as much. Regular red hearts, pennies, keys, and bombs have a chance to be replaced with double versions worth twice as much.
Infamy
Chance to block projectiles coming from any direction.
Infestation
1-3 Blue Flies randomly spawn every time Isaac gets hit.
Infestation 2
Spawns allied Blue Spiders from killed enemies.
Ipecac
Replaces tears with explosive and poisoning projectiles fired in an arc from the mouth.
Iron Bar
Increases damage by 0.3 and adds a chance to shoot concussive tears, causing enemies to walk around randomly.
Isaac's Heart
Isaac himself is now immune to all damage, and a heart familiar appears and follows Isaac. If the heart is hurt, Isaac is hurt.
Jesus Juice
+0.5 damage, +0.25 range, +0.5 tear height.
Judas' Shadow
Adds an extra life; upon death, it respawns Isaac as Dark Judas with two Black Hearts.
Juicy Sack
Spawns a familiar that follows Isaac and drips a trail of slow creep, spawning 1-2 Blue Spiders after each room.
Key Piece 1
Combined with Key Piece 2, unlocks the golden gate in the starting room of The Chest and Dark Room to fight Mega Satan.
Key Piece 2
Combined with Key Piece 1, unlocks the golden gate in the starting room of The Chest and Dark Room to fight Mega Satan.
Latch Key
Grants 1 Soul Heart and +1 luck. Spawns 2 Keys.
Lazarus' Rags
Upon dying, resurrect as Lazarus Risen with one heart container and Anemic.
Leech
Spawns a leech familiar that chases enemies, dealing ~3 damage per second. Heals a Half Red Heart whenever Leech kills an enemy.
Leo
Isaac can destroy rocks by walking into them.
Libra
Gives 6 coins, 6 bombs, and 6 keys and balances out all attributes.
Lil Brimstone
Grants a familiar that charges a thin Brimstone laser while Isaac is shooting shooting.
Lil Haunt
Spawns a familiar that chases down enemies, dealing 4 damage per second and inflicting fear.
Little Baggy
Isaac can hold 2 pills at once and all cards are replaced by pills.
Little C.H.A.D.
Spawns a familiar who drops a Half Red Heart every 3 rooms.
Little Chubby
Spawns a charger familiar that charges forward and deals contact damage to any enemies in its path.
Little Gish
Spawns a familiar that follows Isaac around and fires slowing tears, impeding enemies' speed.
Little Steven
Spawns a familiar who follows Isaac around and fires homing tears.
Loki's Horns
Gives a random chance for projectiles to fire in all 4 cardinal directions.
Lord of the Pit
Grants flight and +0.3 speed.
Lost Contact
Isaac's tears can hit and destroy enemy projectiles. -0.16 shot speed.
Lucky Foot
+1 luck. Increases chance of winning Shell Games and Fortune Tellers (independent from the luck stat). Converts all bad pills into good pills, without identifying them.
Lunch
Grants one full Red Heart container. Heals 1 additional heart of health.
Maggy's Bow
Gives one Red Heart container and doubles the healing provided by Red Hearts.
Magic 8 Ball
+0.16 shot speed, spawns a random tarot card.
Magic Mushroom
Makes Isaac bigger. Adds one Red Heart container, +0.3 damage, x1.5 damage multiplier, +5.25 range, and +0.3 speed. Restores all health on pickup.
Magic Scab
Grants one full Red Heart container, +1 luck.
Magneto
Pulls pickups towards Isaac.
Match Book
Grants Isaac one Black Heart, Spawns two or three Bombs.
MEAT!
Grants one full Red Heart container, +0.3 damage.
Midas' Touch
Enemies that touch Isaac are temporarily petrified and turn to gold. Any enemy killed while in this state will drop coins.
Mini Mush
Decreases Isaac's size, making him less likely to be hit. +0.3 speed, +1.5 tear height, -4.25 range (effective range is increased).
Missing No.
Randomizes all passive items and stats upon pickup and at the start of each succeeding floor.
Missing Page 2
Grants one Black Heart. Upon taking damage that reduces Isaac's health to one heart or less, deals damage to all enemies in the room. Increases the damage of Black Hearts and The Necronomicon from 40 to 80.
Mitre
Grants a chance of converting any Red Heart pickups into Soul Hearts instead.
Mom's Coin Purse
Spawns 4 random pills near Isaac.
Mom's Contacts
+0.25 range. Adds a chance to shoot petrifying tears, which stop enemies in place and prevent them from moving or attacking.
Mom's Eye
Allows Isaac to fire tears from the back of his head.
Mom's Eyeshadow
Tears have a chance to charm enemies.
Mom's Heels
+5.25 range, +0.5 tear height. Enemies that touch Isaac take 12 damage.
Mom's Key
Adds 2 keys. Chests will drop additional pickups.
Mom's Knife
Isaac's tears are replaced by a knife that pierces enemies, can travel through obstacles and can hurt enemies while Isaac is holding it. Holding down the fire button before firing increases its range and power.
Mom's Lipstick
+5.25 range, +0.5 tear height. Spawns one random heart.
Mom's Perfume
Adds a chance to shoot fear tears and decreases tear delay by 1.
Mom's Purse
Allows Isaac to hold 1 additional trinket.
Mom's Underwear
+5.25 range, +0.5 tear height. Spawns 3-6 Blue Flies on pickup.
Mom's Wig
Adds a chance to spawn Blue Spiders when firing tears. Restores 1 red heart.
Money = Power
Increases damage by 0.04 for every coin Isaac has, up to +3.96 damage at 99 coins.
Mongo Baby
Spawns a familiar that copies the tears of Isaac's other familiars.
Monstro's Lung
Increases damage and grants a charged shot that fires multiple tears in the same fashion as Monstro.
Mr. Mega
Grants 5 bombs, and makes all dropped bombs larger, which have an increased blast radius and increased damage.
Mutant Spider
Grants quadruple shot but decreases tears.
My Reflection
Gives Isaac's tears a boomerang effect. +1.5 range, +1 tear height, x1.6 shot speed multiplier.
Mysterious Liquid
Tears leave a small, short lasting pool of creep on impact or when their range is depleted.
Mystery Sack
Spawns a familiar that drops a Heart, coin, bomb, or key every 5-6 rooms.
Number One
+1.5 tears, -17.62 range
Odd Mushroom (Large)
Grants one empty Heart container, +0.3 damage, +0.25 range, +0.5 tear height, and -0.1 speed.
Odd Mushroom (Thin)
+1.7 tears, +0.3 speed, slightly reduces damage.
Old Bandage
Grants an empty Red Heart container. Adds a chance of dropping a Red Heart after taking damage.
Ouija Board
Grants spectral tears that travel through obstacles (but not enemies) instead of breaking on impact with them.
Pageant Boy
Spawns seven random coins around Isaac.
Pentagram
+1 damage, increases Devil Room / Angel Room chance by 10%.
PHD
Converts all bad pills into good pills, spawns one pill pickup, and identifies all pills. Restores two Red Hearts and increases the payout of Blood Donation Machines.
Piggy Bank
Gives 3 pennies on pick-up. Every time Isaac is damaged, he will drop one additional penny.
Pisces
-1 Tear Delay, adds knock-back shots and increases tear size.
Placenta
Grants one full Red Heart container, and a chance to regenerate a Half Red Heart of health every minute of gameplay.
Polyphemus
Isaac fires huge tears that deal massive damage but fire rate is greatly decreased. If a tear kills an enemy, the tear travels on with any leftover damage.
Proptosis
Tears start out massive with high damage, and then shrink down and become weaker over a short range.
Punching Bag
Spawns a Mulligan familiar that wanders randomly. Enemies will attack the Mulligan if it's closer.
Pyro
Grants 99 bombs.
Pyromaniac
+5 bombs. Grants immunity to explosion damage and causes explosions to heal Isaac. Also grants immunity to fire.
Rainbow Baby
Spawns a familiar that follows Isaac around and fires tears with random effects.
Raw Liver
Grants 2 Red Heart containers and completely restores health.
Robo-Baby
Spawns a familiar that shoots Technology lasers.
Robo-Baby 2.0
Spawns a familiar that fires lasers at any enemy in its line of sight and moves based on the direction Isaac is firing tears.
Roid Rage
+0.6 speed, +5.25 range, +0.5 tear height.
Rosary
Adds 3 Soul Hearts. The Bible will appear in any item pool.Also a +0.5 tears up.
Rotten Baby
Spawns a familiar that spawns a Blue Fly when Isaac shoots. It can only have one Fly at a time.
Rotten Meat
Grants one full Red Heart container. Heals 1 additional heart of health.
Rubber Cement
Tears bounce off walls, enemies, and environmental objects.
Sack of Pennies
Spawns a familiar that drops a coin every 2 rooms.
Sacred Heart
Grants homing tears, x2.3 damage multiplier, +1 flat damage, +4.125 range, +0.75 tear height, -0.4 tears, -0.25 shot speed, a red Heart Container and replenishes all Red Hearts.
Sacrificial Dagger
Spawns a dagger orbital familiar, dealing 225 damage per second and blocking enemy shots.
Sad Bombs
+5 Bombs. Upon exploding, bombs shoot 10 tears around them, affected by tear modifiers.
Safety Pin
Grants one Black Heart, +5.25 range, +0.5 tear height, +0.16 shot speed.
Sagittarius
Increases speed by +0.2 and grants piercing tears.
Samson's Chains
Attaches a ball and chain to Isaac that pulls behind him that damages enemies, blocks shots, and destroys most obstacles.
Scapular
Once per room, when Isaac is reduced to his last half heart, he is granted one Soul Heart.
Scorpio
Grants poison tears, which deal damage over time when inflicted.
Screw
+0.5 tears, +0.2 shot speed.
Sharp Plug
Damages Isaac in exchange for fully recharging Isaac's current activated item.
Sissy Longlegs
Spawns a familiar that wanders randomly, occasionally spawning Blue Spiders.
Sister Maggy
Spawns a familiar that follows Isaac around shooting normal tears.
Skatole
Flies become harmless or less dangerous depending on the type.
Skeleton Key
Gives Isaac 99 keys.
Smart Fly
Spawns an orbital familiar that blocks enemy shots. Upon taking damage, the familiar will pursue enemies for the rest of the room, dealing 22.5 damage per second.
SMB Super Fan
+1 Red Heart container, +0.3 damage, +0.2 tears, +0.2 speed, +0.5 range, +1 tear height. Fully restores all red hearts.
Soy Milk
Tears are smaller and do much less damage, but fire in very rapid succession.
Speed Ball
+0.3 speed, +0.2 shot speed.
Spelunker Hat
Reveals type of adjacent rooms, including location for Secret Rooms and Super Secret Rooms.
Spider Bite
Adds a chance to shoot slowing tears, reducing speed of enemy movement and any projectile fired by them.
Spiderbaby
When hit, spawns up to 2 Blue Spiders.
Spirit of the Night
Grants spectral tears and flight.
Spoon Bender
Grants Isaac homing tears.
Squeezy
Increases tears by 0.4, spawns 2 Soul Hearts.
Starter Deck
Isaac can hold 2 cards at once and all pills are replaced by cards.
Steam Sale
Reduces all Shop prices by 50%, rounded down to 7 coins for an item, rounded up to 2-3 coins for a pickup.
Stem Cells
Grants one full Red Heart container and +0.16 shot speed.
Steven
Increases damage by 1.
Stigmata
Increases damage, and adds 1 heart container.
Stop Watch
Automatically inflicts slow to all enemies in every room. Upon taking damage, inflicts slow to all enemies for the current room. Slows all enemies in every room to roughly half speed.
Strange Attractor
Pickups, trinkets, and monsters are magnetically attracted to Isaac's tears.
Super Bandage
Grants one full Red Heart container and 2 Soul Hearts.
Synthoil
+1 damage, +5.25 range, +0.5 tear height.
Taurus
-0.3 Speed. Isaac builds speed while in a room with enemies. At max speed, he gains the My Little Unicorn effect for 5 seconds.
Tech.5
Isaac occasionally fires an unlimited range piercing laser alongside his normal tears. The laser can glitch, mimicking the effects of certain items and trinkets.
Technology
Replaces tears with a piercing laser with unlimited range.
Technology 2
Decreases damage and replaces right eye tears with a unlimited range, piercing laser which fires continuously.
The Battery
Activated collectibles can be "overcharged" to allow for an additional use.
The Belt
Increases speed by 0.3.
The Black Bean
When taking damage, Isaac farts, causing poison damage to all enemies in range.
The Body
Adds 3 Red Heart containers.
The Common Cold
Adds a chance to shoot poison tears, dealing damage over time when inflicted.
The Compass
Reveals all special rooms (except secret rooms of any kind).
The Halo
Grants one full Red Heart container, +0.3 damage, +0.2 tears, +0.25 range, +0.3 speed, and +0.5 tear height.
The Inner Eye
Grants triple shot but decreases tears.
The Ladder
Allows Isaac to walk across gaps one square across by automatically placing a ladder between the two walkable sections.
The Ludovico Technique
Instead of firing tears, Isaac controls one floating tear that hover over obstacles. This tear deals constant damage when held in place over an enemy.
The Mark
Grants one Soul Heart, +1 damage, and +0.2 speed.
The Mind
Reveals the entire map, including all special rooms and Secret Rooms.
The Mulligan
Tears have a 1/6 chance of spawning allied Blue Flies when they hit an enemy.
The Negative
If Isaac has half a red heart or no red hearts after taking damage, all enemies in the room take significant damage. Allows entrance into the Dark Room. Also allows access to Home.
The Pact
Grants two Soul Hearts Black Hearts, +0.5 damage, and +0.7 tears.
The Parasite
Isaac's tears split in two when they hit something.
The Peeper
Spawns a familiar that floats slowly around the room on a zig-zag pattern, damaging enemies it passes through.
The Polaroid
If Isaac has half a red heart or no red hearts after taking damage, he gains a shield that nullifies all types of damage for 5 seconds. Allows entrance into The Chest. Also allows access to Home.
The Relic
Spawns a cross familiar that drops a Soul Heart every 5-6 rooms.
The Sad Onion
Increases tears by 0.7.
The Small Rock
Increases damage by 1, increases tears by 0.2, and decreases speed by 0.2.
The Soul
Grants two Soul Hearts. Isaac gains a pulsing aura that repels enemies and projectiles.
The Virus
Inflicts poison to enemies who make contact with Isaac. Speed down. Poisoned enemies have a chance to drop a black heart when killed.
The Wafer
All sources of damage that would cause more than one-half heart of damage are reduced to one-half heart instead.
There's Options
Two items spawn after defeating a boss. Only one can be taken; the other will disappear.
Thunder Thighs
Destroys rocks upon contact with Isaac. Adds one Red Heart container and lowers Speed.
Tiny Planet
Range up and makes shot tears revolve around Isaac until they drop.
Toothpicks
+0.7 tears, +0.16 shot speed.
Torn Photo
+0.7 tears, +0.16 shot speed.
Tough Love
Adds a chance to shoot a tooth instead of a tear, which deals greater damage than regular tears.
Transcendence
Grants flight.
Treasure Map
Reveals all rooms for every floor. However, it does not reveal icons or secret rooms.
Trinity Shield
Isaac gains a shield that protects him from enemy shots. It aims in the direction Isaac fires from.
Virgo
Adds a chance to give a shield that nullifies all incoming damage for 10 seconds upon taking damage. Also converts bad pills into good pills.
Whore of Babylon
Grants +1.5 damage and +0.3 speed whenever Isaac has half a red heart or less (one red heart for Eve), ignoring any Soul or Black Hearts.
Wire Coat Hanger
Increases tears by 0.7.
Wooden Spoon
Increases speed by 0.3.
X-Ray Vision
Reveals and opens all Secret Room and Super Secret Room entrances.
8 Inch Nails
+1.5 Damage Up. Replaces Isaac's tears with nails, which have increased knockback.
Athame
When Isaac takes damage, a black ring briefly appears around him, dealing damage to all nearby enemies.
Betrayal
Every time Isaac takes damage, a charm effect is applied to every enemy in the room, causing them to attack each other rather than Isaac.
Binky
Grants one Soul Heart, +0.75 tears and decreases Isaac's size.
Black Powder
Isaac leaves a trail of black powder on the floor. Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to any enemies inside it.
Bomber Boy
+5 bombs. Isaac's bombs will now explode in a large cross-shaped pattern (roughly 5 bombs explosions wide). This also affects player-spawned Troll Bombs.
Bumbo
Spawns a beggar familiar which picks up any nearby coins, leveling up after collecting several coins. At level 2, Bumbo gains a body. At level 3, it begins to fire tears. At level 4, Bumbo follows enemies and gains contact damage.
Bursting Sack
Spider enemies no longer target or deal contact damage to Isaac.
Cambion Conception
After taking damage a certain amount of times, a permanent demonic familiar spawns.
Car Battery
Causes Isaac's activated item to activate twice on each use.
Censer
Spawns a familiar which creates a circular aura that slows down enemies and enemy shots inside.
Chaos
Drops 1-6 random pickups on the floor. Causes items to be chosen from random item pools.
Charged Baby
Spawns a familiar that occasionally drops a Lil' Battery, gives an activate item charge, or petrifies all enemies in the room.
Circle of Protection
Surrounds Isaac with a large white halo that occasionally deals Isaac's tear damage to enemies inside it, and can convert enemy shots into friendly homing tears.
Continuum
Grants spectral tears and increases range. Tears travel through walls and appear at the opposite side of the room.
Crack Jacks
Grants one full Red Heart container and drops a random trinket.
Crown of Light
+2 soul hearts. While Isaac has no empty red hearts, grants 2x damage, +5.25 range, and -0.3 shot speed. Regardless of health, the crown deactivates for the current room when Isaac takes damage.
Curse of the Tower
Upon taking damage, spawns six Troll Bombs around the room similar to the XVI - The Tower.
Dead Eye
Isaac's damage increases each time an enemy is hit. Damage is reset upon missing a shot.
Deep Pockets
Allows Isaac to carry two cards or pills (or a combination of both) at the same time. Increases the coin cap to 999. If a room would otherwise yield no reward, 1-3 pennies will spawn.
Eden's Blessing
+0.7 tears up. Grants a random item at the start of the next run.
Empty Vessel
Grants two Black Hearts. While Isaac has no red hearts, grants flight and periodically grants an invincibility shield for a few seconds.
Epiphora
Shooting in one direction increases Isaac's rate of fire until the cap is reached. As soon as Isaac changes direction or stops shooting, rate of fire is reset to its normal amount.
Evil Eye
While firing tears, Isaac has a chance to fire an eye across the screen with a very slow shot speed, which will fire tears of its own in the same direction as Isaac. The eye will be destroyed if it comes into contact with an enemy or obstacle.
Explosivo
Isaac's tears have a chance to stick to enemies and explode.
Farting Baby
Spawns a familiar that follows Isaac and blocks enemy shots. If a shot hits Farting Baby, it has a chance to fart, which Charms, Poisons, or knocks back nearby enemies.
Fate's Reward
A blue head familiar that will follow Isaac and fire tears copying his tear effects and damage.
Friend Zone
Spawns a white attack fly that orbits somewhere between Distant Admiration and Forever Alone, dealing 45 damage per second.
Fruit Cake
Isaac's tears gain a random effect that changes every shot.
GB Bug
Spawns a familiar that bounces diagonally around the room, applying a random status effect to enemies it hits and has a chance to re-roll pickups it passes over. Spawns a familiar that follows Isaac. Double tapping the fire button launches it forward, causing it to reroll the first monster or pickup it hits. It respawns after clearing a room.
Glitter Bombs
+5 bombs. Bombs have a chance to drop random pickups or charm enemies when they explode.
God's Flesh
Tears have a chance to shrink enemies, making them run away from Isaac. Shrunk enemies can be crushed and killed by walking over them.
Head of the Keeper
Isaac's tears become coins and now have a chance to drop Pennies on the floor upon successfully hitting an enemy.
Holy Light
Adds a chance to fire holy tears, which will create a damaging light beam in the area if they hit an enemy.
Host Hat
A host familiar that sits on Isaac's head and has a random chance to block enemy shots and retaliate with 3 tears. Grants immunity to explosions.
Immaculate Conception
Upon picking up a certain amount of health, spawn a permanent angelic familiar.
Incubus
Spawns a demonic familiar that shoots tears identical to Isaac's in terms of damage, tears, and tear effects.
Key Bum
Spawns a familiar that follows Isaac and collects Keys for himself, giving random Chests in return.
Kidney Stone
Randomly while firing tears, Isaac will stop firing and turn red, where he will charge and release a lot of 'tears' in one go. The burst of tears also includes a kidney stone, which deals a lot of damage.
Lil Chest
Spawns a chest familiar that spawns a random pickup (25% chance) or trinket (10% chance) upon clearing a room.
Lil Gurdy
A Gurdy Jr. familiar that charges up while Isaac is firing, bouncing around the room when released and dealing contact damage based on its speed.
Lil Loki
Spawns a Loki familiar that follows Isaac and fires 4 tears in a cross pattern.
Lost Fly
Spawns fly familiar that moves in a straight line and circles around the first wall or obstacle it hits, dealing 105 damage per second on contact.
Lusty Blood
Isaac's damage increases for the current room each time he kills an enemy.
Marked
Isaac will automatically fire tears directed at a red target on the ground. The target can be moved with tear controls. +0.7 tears, +3.15 range.
Maw of the Void
Charged by firing for 2.5 seconds and when released, creates a black ring around Isaac that rapidly deals damage. +1 damage, the ring can cause enemies to drop Black Hearts.
Milk!
Spawns a glass familiar that spills on the floor upon taking damage. After the milk spills, Isaac's tear delay is decreased by 2 for the current room.
Mom's Pearls
+1.25 range, +0.5 tear height, +1 luck.
More Options
Two items spawn in every Treasure Room. Only one can be taken; the other will disappear.
Mr. Dolly
+0.7 tears, +5.25 range, +0.5 tear height, spawns 3 random types of Hearts on the floor when picked up.
Multidimensional Baby
Spawns a familiar that will follow Isaac's movements on a 2.5-second delay. Tears that pass through the baby will be doubled and increase in speed.
My Shadow
Each time Isaac takes damage, inflicts fear on all enemies in the room and spawns a black friendly Charger that will attack enemies. The Charger will be killed if it is damaged too much.
Night Light
A cone of light shines in the direction Isaac is moving that slows enemies and enemy shots.
No. 2
Continuously firing tears for three seconds causes Isaac to drop a Butt Bomb, which damages and confuses all enemies in the room when it explodes.
Obsessed Fan
Spawns a familiar that follows Isaac's movements on a 3 second delay and deals contact damage to enemies.
Papa Fly
Spawns a familiar that follows Isaac's movements on a 3 second delay, firing tears at nearby enemies.
Pay to Play
+5 coins. Turns doors that require a single key into doors which need a coin to enter instead.
PJs
Grants 4 Soul Hearts and fully restores Isaac's health.
Pupula Duplex
Gives Isaac spectral tears and gives his tears a wide arc shape, increasing their size.
Purity
Boosts one of Isaac's stats depending on the color of the aura around him. The aura disappears upon taking damage and reappears with a random color upon entering a new room. Red boosts damage, blue boosts tears, yellow boosts speed, and orange boosts range.
Restock
Causes shops to instantly restock their items when they are bought. Granted by default for every character in Greed Mode.
Rune Bag
Spawns a familiar that drops a random rune every 5-6 rooms.
Sack Head
Coins, bombs, keys, cards, runes and batteries have a chance to become sacks.
Scatter Bombs
Adds 5 bombs. Isaac's bombs explode into 2-4 tiny bombs.
Seraphim
Spawns an angel familiar which follows Isaac and fires homing tears which deal 10 damage and have 75% shot speed.
Serpent's Kiss
Tears have a chance to apply a poison effect to enemies. Isaac poisons enemies on contact. Poisoned enemies have a chance to drop a black heart when killed.
Spear of Destiny
In addition to tears, Isaac holds a spear in front of him which deals contact damage equal to 2x his tear damage, and occasionally inflicts fear.
Spider Mod
Displays Isaac's tear damage and enemy health bars. Spawns a familiar that wanders around and inflicts random status effects on enemies it touches. Can spawn a Lil' Battery/Blue spider upon clearing a room.
Sticky Bombs
+5 bombs. Bombs stick to enemies and spawn 2-4 Blue Spiders if they kill an enemy.
Succubus
Spawns a flying familiar that bounces around the room with a black aura, dealing rapid damage to any enemies inside it. While standing in the aura, Isaac gains a 1.5x tear damage multiplier.
Sworn Protector
Spawns an orbital familiar which does 105 damage per second and attracts and blocks enemy shots. Upon blocking 10 shots in a room it drops an Eternal Heart.
Tech X
Tears are replaced with laser rings that pierce through enemies and deal damage to enemies within them. Can be charged to increase the size of the ring.
The Wiz
Tears simultaneously fire out of both eyes diagonally, similar to the effect of the R U a Wizard? pill. Isaac's tears also travel above all obstacles.
Toxic Shock
Upon entering a room, poisons all enemies, dealing double Isaac's tear damage. Killing enemies leaves a small, short lasting pool of green creep on the ground.
Tractor Beam
Increases tears, range, and shot speed. Isaac emits a beam from his face that his tears follow along.
Zodiac
Gives Isaac a random zodiac item effect that changes every floor.
7 Seals
Spawns a random Harbinger familiar that changes every 10 seconds. Harbingers have different behaviors and spawn themed Locusts.
Acid Baby
Spawns a familiar that drops a random pill every 3 rooms. Upon using a pill, all enemies in the room are poisoned.
Adrenaline
Increases damage based on how many empty Red Heart containers Isaac has.
Analog Stick
+0.35 tears up. Allows Isaac to fire tears diagonally.
Angelic Prism
Spawns an orbital familiar with a large orbital radius. Tears that pass through the prism split into four multi-colored tears.
Angry Fly
Spawns a fly familiar that orbits around a random enemy and deals 30 damage per second to enemies it comes in contact with.
Apple!
Increases tears. Adds a chance to fire a high-damage razor blade.
Backstabber
Isaac's tears deal double damage and inflict bleeding on enemies if they're facing away from Isaac.
Belly Button
Drops a random trinket. Grants a second trinket slot.
Big Chubby
Spawns a familiar that follows Isaac and charges across the room when Isaac fires, blocking shots and dealing 40.5 damage per second on contact.
Blanket
Grants one Soul Heart. Upon entering a boss room, grants a shield that blocks one hit, then disappears.
Bloodshot Eye
Spawns an orbital familiar that deals 30 damage per second and fires a randomly angled tear every 2 seconds.
Bozo
Increases damage by a flat 0.1 and grants a Soul Heart. Enemies can randomly become briefly charmed or feared. Taking damage has a chance to spawn a rainbow poop.
Brittle Bones
Replaces all Red Hearts with 6 empty Bone Hearts. Upon losing a Bone Heart, Isaac fires bones in 8 directions and permanently gains a tears up.
Broken Modem
Enemies, enemy shots, tears, and pickups will briefly freeze in place at random intervals.
Broken Shovel 2
One of two parts necessary to create Mom's Shovel.
Buddy in a Box
Spawns a familiar with a random tear effect. The familiar is randomized at the start of each floor.
Camo Undies
Isaac becomes camouflaged at the beginning of each room. Until he shoots, all non-boss enemies will be confused.
Compound Fracture
Increases range. Tears turn into bones, which shatter into 1-3 bone shards upon hitting an enemy or obstacle.
Cone Head
Grants a Soul Heart. Gives Isaac a chance to ignore any damage taken.
Contagion
The first enemy killed in a room explodes and poisons nearby enemies. Poisoned enemies will also explode upon death.
Dad's Lost Coin
+1.5 range, Drops a Lucky Penny.
Dad's Ring
Creates a ring of light around Isaac that petrifies enemies in contact.
Dark Prince's Crown
When at exactly one Red Heart, grants +0.75 tears, +1.5 range, +1 tear height, +0.2 shot speed.
Dead Tooth
While firing, Isaac gains a green aura that poisons nearby enemies.
Death's List
Grants a pickup or stat upgrade if all enemies in a room are killed in the order they are marked.
Depression
Spawns a familiar that leaves a trail of creep that damages enemies at 6 damage per second. Has a chance to spawn damaging beams of light onto enemies that touch the cloud.
Divorce Papers
Grants one Bone Heart, +0.7 tears, spawns a Mysterious Paper.
Dog Tooth
+0.3 damage, +0.1 speed. Plays a howl or bark sound when entering a room with undiscovered Secret Rooms or Crawl Spaces.
Duality
Whenever a Devil or Angel Room would spawn after defeating a boss, both rooms spawn. Only one can be entered.
Eucharist
An Angel Room door will always spawn after every boss fight, excluding the first floor and floors after The Womb II/ Utero II.
Euthanasia
Adds a chance to fire needles that instantly kill basic enemies and deal triple damage to bosses. If a needle kills an enemy, it bursts into more tears/needles.
Eye of Belial
Grants piercing tears. After piercing one enemy, tears start homing and deal double damage.
Eye of Greed
Every 20 tears, Isaac loses 1 coin and shoots an additional gold tear that petrifies enemies and turns them into gold. Any enemy killed while in this state will drop coins.
Fast Bombs
Grants 7 bombs and allows bombs to be placed rapidly.
Finger!
Spawns a finger familiar that points at enemies, dealing scaling damage.
Flat Stone
Tears bounce off the floor, creating splashes. Splashes deal 25% of Isaac's tear damage to all enemies in a small area.
Ghost Pepper
Gives a chance to shoot fires alongside tears that block enemy shots and deal damage to enemies that touch them.Gives a chance to shoot blue fires alongside tears that become smaller as they travel.
Glaucoma
Adds a chance to shoot tears that confuse enemies for an extremely long time.
Glyph of Balance
Grants 2 Soul Hearts and modifies drops from Champion monsters based on certain conditions. Also modifies room clear drops.
Greed's Gullet
Grants a Red Heart container for every 25 coins Isaac has.
Haemolacria
Tears are now fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay.
Hallowed Ground
Spawns a white poop familiar, which turns into a white poop when Isaac is hurt. White poop has an aura that halves tear delay and can block enemy shots.
Hushy
Spawns a Hush familiar that bounces diagonally around the room and deals contact damage. While firing tears, it stops moving.
Jacob's Ladder
Tears fire sparks of electricity in random directions upon hitting an obstacle or enemy.
Jaw Bone
Spawns a familiar that flies through the room while firing, dealing a flat 7 contact damage to enemies retrieving pickups.
Jumper Cables
Grants an active item charge every 15 enemies killed.
King Baby
Spawns a familiar that follows Isaac and makes other familiars follow it. While firing tears, other familiars stop moving.
Lachryphagy
Isaac's tears decelerate as they travel. Upon stopping or hitting an obstacle, they burst into 8 tears in all directions. Tears can be fired into other tears to feed them, increasing their damage.
Large Zit
Adds a chance to fire a creep shot that deals double damage and leaves a trail of slowing white creep.
Lead Pencil
After every 15 tears fired, Isaac will fire a high-damage cluster of tears.
Leprosy
Upon taking damage, grants a body part as an orbital, which blocks enemy shots and deals 7 damage per tick to enemies it comes in contact with. The orbitals will be destroyed if they take enough damage from enemies or enemy shots.
Lil Delirium
Grants a familiar that transforms into another random familiar every 10 seconds.
Lil Monstro
Spawns a familiar that fires clusters of tears. Must be charged before shooting.
Lil Spewer
Drops a random pill, and spawns a familiar that charges up and fires creep. Using pills changes the creep type.
Linger Bean
Constantly shooting causes Isaac to release gas clouds that can be pushed by his tears and damage nearby enemies.
Little Horn
Adds a chance to fire a piercing tear that instantly kills any enemy that it touches. Adds a chance to fire a tear that summons Big Horn's hand to crush the first enemy it hits, instantly killing monsters or greatly damaging bosses.
Marbles
Spawns 3 random trinkets, 5% chance to swallow held trinket after taking damage, gaining its effect permanently.
Marrow
Grants one bone heart and spawns three red heart pickups.
Metal Plate
Grants one Soul Heart. Enemy shots have a chance to be reflected at the shooter as confusing tears.
Midnight Snack
Grants one full Red Heart container. Heals 1 additional heart of health.
Mom's Razor
Spawns an orbiting razor that deals contact damage and inflicts bleeding on enemies, causing them to slowly take damage over time.
Mystery Egg
Spawns an egg familiar, which cracks into a random friendly monster when Isaac is hurt. The egg regenerates upon entering a different room.
Parasitoid
Adds a chance to fire an egg sack which creates slowing creep and spawns a Blue Fly or Blue Spider upon hitting an enemy.
Pointy Rib
Spawns a bone familiar that hovers back and forth in front of Isaac, dealing damage equal to Isaac's damage.
Poke Go
Upon entering a room with enemies in it, has a chance to spawn a random friendly enemy that persists across rooms.
Polydactyly
Allows Isaac to carry two cards, pills, or any combination of both. Spawns one random card, rune or pill.
Pop!
Replaces Isaac's tears with eyeballs that can bounce off of each other. The eyeballs are not limited by range, and will instead dissipate when they stop moving or when hitting an enemy or obstacle.
Sack of Sacks
Spawns a familiar that drops a sack every 5-6 rooms cleared.
Schoolbag
Allows Isaac to hold two active items.
Shade
Spawns a shadow familiar that follows Isaac's movements on a 1 second delay and deals contact damage to enemies. After dealing enough damage, it is absorbed by Isaac and spawns friendly Chargers.
Shard of Glass
Upon taking damage, Isaac has a chance to drop a full red heart, gain 5 range, and leave a trail of damaging red creep for the current room. Taking damage causes Isaac to bleed, spraying a volley of blood in the direction he fires. Bleeding will eventually damage him, but it can be stopped by picking up a Red Heart.
Sinus Infection
Adds a chance to fire a booger that sticks to enemies and deals damage over time.
Slipped Rib
Spawns a bone familiar that circles around Isaac and reflects enemy shots.
Sulfuric Acid
+0.3 damage. Adds a chance to fire acidic tears which can destroy obstacles.
Tarot Cloth
Drops a random card or rune. Doubles the effects of most cards and runes. Doubles the effects of tarot cards.
Technology Zero
Connects Isaac's tears with electricity that can damage enemies.
Trisagion
Damage down. Tears are replaced with piercing white blasts of light that can damage the same enemy multiple times.
Varicose Veins
Taking damage releases a ring of 10 high damage tears.
YO LISTEN!
+1 luck. Spawns a fairy familiar that points out Secret Rooms, Crawl Space entrances, and tinted rocks.
120 Volt
Repeatedly zaps enemies that are close to Isaac.
2Spooky
Enemies near Isaac are afflicted with fear.
4.5 Volt
Active items don't charge when clearing rooms. Instead, they're charged by dealing damage to enemies.
A Bar of Soap
Gives Isaac +0.5 Tears and +0.2 Shot Speed.
A Pound of Flesh
Devil deals now cost coins, shop items now cost health, and consumables in shops are free but surrounded by spikes.
Act of Contrition
Increases tears and grants an Eternal Heart. Allows Angel Rooms to appear even if a Devil deal has been taken before. Greatly boosts Devil/Angel Deal chance if Isaac has taken Red Heart damage.
Akeldama
While in an uncleared room, Isaac forms a trail of bloody tears that drags behind him, bursting and dealing damage upon contact with enemies.
Almond Milk
Quadruples fire rate, with x0.3 damage multiplier. Tears are given random worm trinket effects.
Astral Projection
Causes Isaac to turn into a ghost if he gets hit while in a room with enemies, giving him flight and spectral tears and blocking the next hit he takes.
Azazel's Rage
Isaac builds rage every time a room is cleared. After four rooms, fires a large Brimstone laser when entering the next room.
Battery Pack
Recharges Isaac's currently held active item and drops 2-4 batteries.
Belly Jelly
Causes enemies to bounce off of Isaac, dealing damage to them if they hit and enemy or obstacle. Also gives Isaac the chance to deflect enemy shots.
Binge Eater
+1 red heart container and fully heals Isaac. Item pedestals cycle between their normal items and food, and collecting food grants a temporary damage boost and permanent bonuses to 2 stats.
Bird Cage
The first time Isaac takes damage in a room, a familiar leaps on an enemy, dealing damage and releasing a rock wave. For the rest of the room, it chases enemies similar to Dead Bird.
Bird's Eye
Gives a chance to shoot fires alongside tears that block enemy shots and deal damage to enemies that touch them.
Birthright
Has a different effect for each character.
Blood Bombs
Grants a Red Heart container and restore 5 hearts. Bombs leave behind damaging red creep. Isaac can place bombs at the cost of half a heart if he doesn't have any.
Blood Oath
Stabs Isaac at the beginning of each floor, draining his red hearts. Increases damage and speed for the floor based on the amount drained.
Blood Puppy
Spawns a familiar that chases enemies. After killing enough enemies, it becomes more powerful and drops red hearts after killing enemies, but will also try to hurt Isaac. Attacking it returns it to normal.
Bloody Gust
When Isaac takes damage, he gains speed and tears for the rest of the floor.
Boiled Baby
Gives Isaac a familiar that fires chaotic bursts of tears in all directions.
Bone Spurs
Enemies spawn floating bones on death, which block shots and damage/repel enemies that touch them.
Booster Pack
Spawns 5 random cards.
Bot Fly
Spawns an orbiting fly familiar that fires shielded tears at incoming enemy projectiles.
Brimstone Bombs
Gives Isaac +5 bombs and causes his bombs to fire Brimstone lasers in the cardinal directions upon exploding.
C Section
Switches control to a fetus that is attached via umbilical cord. The fetus has flight as well as all of Isaac's tear effects and stats.
Candy Heart
Gives permanent stat boosts when Isaac heals with red heart pickups.
Card Reading
Spawns two portals that each lead to either the Boss Room, Secret Room, or Treasure Room at the beginning of each floor.
Consolation Prize
Increases Isaac's lowest stat and drops either 3 coins, 1 bomb, or 1 key depending on what Isaac has the least of.
Cracked Orb
Unlocks doors and reveals a random room on the map when Isaac takes damage.
Cube Baby
Spawns an ice cube familiar that slides around when walked into. It slows and deals contact damage, freezing monsters it kills.
Dad's Note
Begins the sequence to access Home.
Dirty Mind
Destroying poop spawns friendly Dips that follow Isaac and damage enemies. Destroying different types of poop spawns different Dips with special effects.
Divine Intervention
Double tapping a fire key creates a shield that pushes away enemies and reflects enemy projectiles and lasers.
Dogma
Grants flight, +0.1 speed, +2 damage, and the Holy Mantle effect. Grants enough health to have 6 full hearts, if possible. Automatically given to Isaac after defeating Dogma.
Dream Catcher
During the transition between floors, Isaac's nightmare shows the floor's Treasure Room item and boss. Grants half a soul heart when entering a new floor.
Echo Chamber
When Isaac uses a card, pill, or rune, he also uses a copy of every card/pill/rune he used after picking up Echo Chamber.
Empty Heart
If Isaac has an empty heart container, another one is added at the start of each floor.
Evil Charm
Increases luck by 2.0. Provides immunity to burn, confusion, fear, and poison.
Eye Drops
Lowers the tear delay in Isaac's left eye, causing his eyes to fire at different rates.
Eye of the Occult
Isaac's tears are now controlled mid-flight with tear controls. Also increases damage and range, but decreases shot speed.
Eye Sore
Causes Isaac to occasionally extra fire tears in random directions while shooting.
False PHD
Converts good pills into bad pills and identifies all pills. Bad pills now have secondary positive effects. Grants one Black Heart.
Freezer Baby
Spawns a shooting familiar that has a chance to petrify enemies, and Freezes monsters upon killing them.
Fruity Plum
Gives Isaac a miniature Baby Plum familiar that propels itself diagonally around the room, firing tears behind itself as it travels.
Ghost Bombs
Gives Isaac 5 bombs and causes his bombs to spawn ghosts that deal contact damage to enemies and explode after 10 seconds.
Giant Cell
Causes Isaac to spawn micro-Isaacs when he takes damage, which chase and shoot at nearby enemies.
Glitched Crown
Before being picked up, item pedestals cycle between 5 random items.
Guppy's Eye
Shows the contents of Chests, Sacks, and Fire Places before they're opened.
Heartbreak
Grants 3 broken hearts and +0.25 damage for every broken heart Isaac has. Every otherwise fatal hit will add 2 more until Isaac has nothing but broken hearts.
Hemoptysis
Double-tapping a fire button causes Isaac to sneeze blood, dealing damage to enemies in front of him.
Hungry Soul
Enemies have a chance to spawn ghosts on death, which chase and deal contact damage to enemies and explode after a short time.
Hypercoagulation
After taking damage from an enemy, launches a half or full red heart from Isaac that despawns after 1.5 seconds.
IBS
Causes Isaac to throw poop, create buffing creep, or drop bombs while fighting enemies.
Immaculate Heart
Adds one red heart container and fully restores health. x1.2 damage multiplier. Isaac will occasionally fire extra tears that orbit around him.
Inner Child
Upon death, Isaac respawns in the current room with half a heart left, a massive size down, and +0.2 speed.
Isaac's Tomb
Spawns an Old Chest at the start of each floor.
It Hurts
Releases a ring of tears and increases tears for the current room when Isaac takes damage.
Jupiter
+2 red Heart containers, -0.3 speed. Isaac builds speed while standing still, and releases poison gas clouds when he moves afterwards.
Keeper's Kin
Rocks and props spawn spiders over time while in a room with enemies, and spawn two blue spiders when destroyed.
Keeper's Sack
Gives range, speed, or damage when buying things from a shop. Also spawns three coins and a key on pickup.
Knife Piece 1
Combined with Knife Piece 2, creates a knife familiar that damages enemies and can open the door to the Corpse.
Knife Piece 2
Combined with Knife Piece 1, creates a knife familiar that damages enemies and can open the door to the Corpse.
Knockout Drops
Adds a chance to shoot a fist tear that has extremely high knockback and confuses enemies.
Lil Abaddon
Spawns a familiar that charges a miniature Maw of the Void attack while Isaac shoots.
Lil Dumpy
Gives Isaac a Dumpy familiar that pushes, confuses, or poisons nearby enemies and flies in a random direction after taking damage.
Lil Portal
A familiar that flies forward, consuming pickups in its path. Each one will increase its size and damage and spawn a Blue Fly. Every four pickups, it opens a portal that leads to an unexplored room.
Lodestone
Gives Isaac the chance to fire tears that magnetize enemies they hit, causing them to attract nearby pickups and enemies, as well as tears/shots from all sources.
Lost Soul
Gives Isaac a soul familiar that dies in one hit, respawning at the start of the next floor. If it survives an entire floor, it rewards Isaac with hearts or items.
Luna
Adds an extra Secret Room and Super Secret Room to each floor. Secret Rooms contain a beam of light that increases tears for the current floor and give soul hearts.
Mars
Dash by double-tapping the movement key, becoming invulnerable and damaging enemies. There's a short cooldown before Isaac can dash again.
Member Card
Adds a trapdoor to every shop that leads to a second shop with a unique stock and marked up prices.
Mercurius
+0.4 speed. Doors stay open after entering a room, even in rooms with enemies.
Monstrance
Isaac gains an aura that deals damage to enemies inside it.
Montezuma's Revenge
While firing, Isaac charges up a short-ranged Brimstone-like diarrhea beam that shoots behind him.
Mucormycosis
Gives Isaac the chance to fire spore tears that stick to enemies and blow up after a few seconds, dealing damage and poisoning nearby enemies and releasing more spores.
Nancy Bombs
Gives Isaac +5 bombs and gives his bombs random bomb synergies.
Neptunus
Isaac's mouth fills with tears over time while not firing, up to a cap. Holding the fire button will release all stored tears in rapid succession.
Ocular Rift
Gives Isaac the chance to fire tears that create rifts where they land, which damage nearby enemies and pull in enemies, pickups, and tears/shots from all sources.
Options?
If a room gives a reward when cleared, there will be two different rewards to chose from. Taking one causes the other to disappear.
Orphan Socks
Prevents creep and floor spikes from damaging Isaac. Also gives Isaac +0.3 speed and 2 soul hearts.
Paschal Candle
Gives Isaac a tears bonus based on how many consecutive rooms he's cleared without taking damage.
Playdough Cookie
Grants multicolored tears. Each color comes with a different status or tear effect.
Pluto
Significantly shrinks Isaac, allowing him to squeeze between objects and makes some enemy shots pass over him. Also gives +0.7 tears.
Psy Fly
Spawns a fly orbital familiar that chases and deflects enemy shots and converts them into homing tears.
Purgatory
While in a room with enemies, spawns cracks on the ground. Walking over these cracks summons ghosts that launch themselves at enemies and explode.
Quints
Killing enemies spawns a stationary shooting familiar where they died for the current room.
Red Stew
Refills all heart containers. Grants an enormous damage boost that wears off over time.
Redemption
Gives Isaac a soul heart and +1 damage if he goes into a Devil Room but doesn't take anything from it.
Revelation
Allows Isaac to charge a holy laser by continuously firing for 2.5 seconds, then releasing the fire buttons. Also gives Isaac flight and 2 soul hearts.
Rock Bottom
Locks Isaac's attributes to their highest values reached.
Rocket in a Jar
+5 bombs. If Isaac is currently moving, placing a bomb will instead shoot a fast-moving, explosive rocket in the direction he's facing.
Rotten Tomato
Adds a chance to fire tears that Mark enemies. Marked enemies are attacked by other enemies.
Sacred Orb
Prevents low-quality items from spawning, greatly increasing the quality of items received from all items pools.
Salvation
Gives Isaac a halo that summons beams of light on enemies inside it. The halo grows larger the more times Isaac has taken damage this floor.
Sanguine Bond
Spawns a special set of spikes in the Devil Room. Taking damage from the spikes has a chance to grant a reward.
Saturnus
Upon entering a room, a circle of tears orbits Isaac. Enemy tears have a chance to be caught in orbit, turning them friendly.
Sausage
Adds a Red Heart container, and increases speed, damage, tears, range, shot speed, and luck.
Sol
Reveals the location of the Boss room. Upon defeating a boss, activates XIX - The Sun, fully recharges Isaac's active item, and grants bonus damage and luck for the rest of the floor.
Soul Locket
Gives Isaac a permanent stat boost whenever he picks up a soul heart.
Spirit Shackles
On death, Isaac's ghost is chained to his dead body and he can continue to fight with 1/2 of a heart, returning to life after 10 seconds. Must be recharged by picking up a soul heart.
Spirit Sword
Instead of tears, Isaac swings a sword. Charging does a spin attack and fires a projectile, and a projectile is sometimes fired with normal swings if Isaac has no empty red hearts.
Stapler
+1 damage. Prevents Isaac from firing tears from one eye, like Cain.
Star of Bethlehem
Spawns a star familiar that slowly travels towards the Boss Room, giving an aura that increases damage and tears and grants homing.
Strawman
Spawns Keeper to fight enemies alongside Isaac. If Keeper dies, he spawns blue spiders and Strawman is removed from Isaac's inventory.
Supper
Grants one full Red Heart container. Heals 1 additional heart of health.
Terra
Replaces tears with rocks that deal variable damage, have increased knockback, and can destroy obstacles.
The Intruder
A familiar burrows in Isaac's head, firing 4 slowing tears. Upon taking damage, there's a chance it will burst out of Isaac's head, spawning blue spiders and chasing enemies for the current room.
The Stairway
Generates a ladder at the start of every floor that leads to a unique Angel Room shop.
The Swarm
Spawns nine orbital flies, which turn into Blue Flies after they block a shot. Each time a room is cleared, spawns another orbital fly.
Tinytoma
Gives Isaac a Teratoma orbital that blocks shots, deals contact damage, and splits into smaller versions of itself upon taking damage. The smaller versions break into blue spiders.
TMTRAINER
Causes all future items to be "glitched", granting them completely random effects.
Tooth and Nail
Isaac periodically turns into a spiked statue, briefly becoming invulnerable and dealing contact damage.
Tropicamide
+1.5 range, Increases tear size.
Twisted Pair
Gives Isaac two familiars that stand by Isaac's side and fire tears that use Isaac's tears, range, shot speed, and tear effects and scale with Isaac's damage.
Uranus
Isaac shoots ice tears, which slow enemies and freeze monsters they kill. Frozen enemies slide away and explode into ice shards when touched.
Vanishing Twin
Spawns a familiar that becomes a clone of the floor's boss when entering the boss room. Defeating it drops an extra item.
Vasculitis
Enemies explode into tears upon death, which inherit the effects of Isaac's tears.
Vengeful Spirit
After taking damage, spawns an orbital wisp that lasts for the entire floor, up to a maximum of six. They fire tears but do not block shots.
Venus
Adds one red Heart container. Enemies near Isaac become charmed.
Voodoo Head
Spawns an additional curse room on each floor.
Worm Friend
Gives Isaac a nerve ending familiar that burrows out of the ground to grab and deal damage to enemies over time.